Armorer: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
| title = {{Qud text|armorer}}
| title = {{Qud text|armorer}}
| image = armorer.png
| image = armorer.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 5
| av = 5
| dv = 6
| dv = 8
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Armorer
| id = Armorer
| tier = 0
| tier = 3
| colorstr = &y
| colorstr = &y
| tilecolors = yK
| tilecolors = yK
Line 19: Line 19:
| corpsechance = 90
| corpsechance = 90
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Cudgel3|1|no|100}}{{inventory|Basic Toolkit|0-1|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Cudgel3|1|no|100|no}}{{inventory|Basic Toolkit|0-1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| desc = Tongs clip between =pronouns.possessive= soot-seared apron and the barrel of =pronouns.possessive= chest. =pronouns.Subjective= =verb:clasp:afterpronoun= a swivel knife and hammer for working leather and metal.
| desc = Tongs clip between =pronouns.possessive= soot-seared apron and the barrel of =pronouns.possessive= chest. =pronouns.Subjective= =verb:clasp:afterpronoun= a swivel knife and hammer for working leather and metal.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
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Latest revision as of 16:30, 18 January 2024

armorer
Armorer.png
Character

h

ID?Use this ID to Wish for armorer

Armorer

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Tier

3

Inventory
Inventory
Corpse Dropped

human corpse (90%)

Role

Brute


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
armorer

Tongs clip between their soot-seared apron and the barrel of their chest. They clasp a swivel knife and hammer for working leather and metal.

Perfect


An armorer in their tent in the Stiltgrounds, along with a bronze ingot and several pieces of armor.

An armorer is a type of merchant which sells armor pieces that can be worn in the body equipment slot.

The tents of armorers found in the Stiltgrounds can be identified by the sign variant which appears outside of them, seemingly displaying a chestplate or similar piece of armor. In larger armorer tents, there is a chance for bronze ingots and/or pieces of armor to appear on the ground in the tent.

Wares

This information is reliable as of patch 2.0.201.58.
Item Number Chance of stocking
Tier 1 Armor 5-6 100%
Tier 2 Armor 3-4 100%
Tier 3 Armor 1 100%
bronze ingot 2-4 100%

Wares information taken from PopulationTables.xml and ObjectBlueprints.xml

Dialogue

[ Armorer ]

*silent nod*

Careful. It's hot.

(player's FormalAddressTerm). Need protection?

Be quick about it, eh?

Greetings.

Mm?

I've got my eye on you.

Leather, ring, and plate, to keep you alive.

Don't get near the hearth.

(player's FormalAddressTerm). Live and drink.

1) Live and drink, armorsmith. [End]

Gallery