Baroque ruins: Difference between revisions

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(Created page with "{{Missing info| Replace placeholder image, expand description, add ingredients, replace manual references with dynamic object data}} {{Location |desc = Rampant greenspread...")
 
m (minor cleanup)
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==Baroque Ruins Creatures==
==Baroque Ruins Creatures==
{{:Data:BaroqueRuins Creatures}}
{{:Data:BaroqueRuins Creatures}}
<!-- TODO: This section was manually populated. If possible, replace with DynamicObject if it exists -->
The following creatures can also be generated in this terrain{{XML Reference|population|BaroqueRuinsZoneGlobals-Reachable}}{{XML Reference|population|BaroqueRuinsPerSector}}:
{{cols|2|
* {{favilink|Dromad trader}}
* {{favilink|Feral lah}}
* {{favilink|Stat sap}}
}}


==Possible Lair Owners==
==Possible Lair Owners==
Line 37: Line 45:
* {{favilink|Vantabud}}
* {{favilink|Vantabud}}
}}
}}
{{XML Reference|population|LairOwners_BaroqueRuins}}
''This data was manually populated''{{XML Reference|population|LairOwners_BaroqueRuins}}


==Baroque Ruins Plants==
==Baroque Ruins Plants==
{{:Data:BaroqueRuins Plants}}
{{:Data:BaroqueRuins Plants}}


==Other Encounters==
<!-- TODO: This section was manually populated. If possible, replace with DynamicObject if it exists -->
<!-- TODO: This section was manually populated. If possible, replace with DynamicObject if it exists -->
''(Those missing from dynamically-generated content above)''
The following plants can also be generated in this terrain{{XML Reference|population|BaroqueRuinsZoneGlobals-Reachable}}:
 
Creatures:
{{cols|2|
* {{favilink|Dromad trader}}
* {{favilink|Feral lah}}
* {{favilink|Stat sap}}
}}
 
Plants:
{{cols|2|
{{cols|2|
* {{favilink|Flowers}}
* {{favilink|Flowers}}
* {{favilink|Sunflower}}
* {{favilink|Sunflower}}
}}
}}
{{XML Reference|population|BaroqueRuinsZoneGlobals-Reachable}}{{XML Reference|population|BaroqueRuinsPerSector}}


==Baroque Ruins Ingredients==
==Baroque Ruins Ingredients==

Revision as of 20:17, 31 March 2022

This article has information that is missing or not up to par.
Reason: Replace placeholder image, expand description, add ingredients, replace manual references with dynamic object data
baroque ruins

Rampant greenspread canopies a starburst of the Eaters' richest works. The jungle is torn at the corners, where crysteel balustrades and star orchid lancets peek through.

Perfect

Baroque ruins are minor late-game regions scattered throughout the deep jungle on the eastern side of the world map.

Notable Locations

None

Baroque Ruins Creatures

The following creatures can also be generated in this terrain[1][2]:

Possible Lair Owners

This data was manually populated[3]

Baroque Ruins Plants

The following plants can also be generated in this terrain[1]:

Baroque Ruins Ingredients

To be added

References

This information is reliable as of patch 2.0.203.28.
  1. 1.0 1.1 PopulationTables.xml, population name BaroqueRuinsZoneGlobals-Reachable
  2. PopulationTables.xml, population name BaroqueRuinsPerSector
  3. PopulationTables.xml, population name LairOwners_BaroqueRuins