Disarming: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (Add dismember as a possible disarming option)
mNo edit summary
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{As Of Patch|2.0.201.49}}
{{As Of Patch|2.0.201.49}}__NOTOC__
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.


The following skills enable disarming:
The following skills are capable of disarming creatures:
* [[Disarming Shot]] (pistols)
* [[Disarming Shot]] (pistols)
* [[Flattening Fire]] (rifles)
* [[Flattening Fire]] (rifles)
Line 11: Line 11:


== NPCs Capable of Disarming ==
== NPCs Capable of Disarming ==
{{favilink|Saad Amus, The Sky-Bear}} is perhaps most notorious for his ability to disarm the player using his [[swipe]] skill.
{{#invoke:CargoQuery|main
|q?tables=Characters=C,GeneralData=GD
|q?join=C.ObjectID=GD.ObjectID
|q?fields={{favilink format args}}
|q?where=Skills HOLDS "{{{1|{{#titleparts:Dueling Stance}} }}}" OR Skills HOLDS "{{{1|{{#titleparts:Disarming Shot}} }}}" OR Skills HOLDS "{{{1|{{#titleparts:Flattening Fire}} }}}" AND C._pageNamespace='0'
|q?groupBy=C.ObjectID
|template=favilink format
|format = ul
|default = No creatures have this skill by default.}}


== Alternate Methods of Disarming ==
== Alternate Methods of Disarming ==
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering the part of the turret that holds the gun, and this will cause the gun to fall to the ground.
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.


== Similar Effects ==
== Similar Effects ==
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
{{missing info|The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)}}
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips metallic items from both creatures and players at a distance. This effect can pull and disarm metallic weaponry from players.
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures.

Latest revision as of 15:37, 6 June 2022

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.

Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.

The following skills are capable of disarming creatures:

Use Cases

Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.

NPCs Capable of Disarming

Alternate Methods of Disarming

Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.

Similar Effects

This article has information that is missing or not up to par.
Reason: The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)
  • pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect can pull and disarm metallic weaponry from players.
  • qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
  • strip flies can steal items (including equipped items) from players and other creatures.