Displacer bracelet: Difference between revisions

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(expand upon description, add Tips section)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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| unidentifiedinfo = {{Unidentified info | tile = displacer bracelet unidentified.png | name = weird artifact | altname = metal bracelet }}
| unidentifiedinfo = {{Unidentified info | tile = displacer bracelet unidentified.png | name = weird artifact | altname = metal bracelet }}
| wornon = Arm
| wornon = Arm
| supportedmods = CommonMods,ElectronicsMods
| desc = Hieroglyphs of fluctation are incised on the inner surface of this shiny metal torus.
| desc = Hieroglyphs of fluctation are incised on the inner surface of this shiny metal torus.
| categories = Bracelets
| categories = Bracelets

Revision as of 00:40, 3 October 2021

displacer bracelet
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

SpatialTransposer

Complexity

4

Tier

6

<0046>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Displacer Bracelet

Worn On

Arm

Extra Info:
displacer bracelet

Hieroglyphs of fluctation are incised on the inner surface of this shiny metal torus.

Perfect


A displacer bracelet is an artifact worn on the arm that, when powered and activated, sustains a constant teleportation effect on the wearer each turn.

Each turn, a number from zero to the displacer bracelet's maximum range (default 2) is randomly selected. If the number is higher than 0, the wearer is teleported to a random open cell within X distance, where X is the number that was randomly selected. Otherwise, if 0 is selected, nothing happens. This effect is continuous and occurs every turn, consuming 1 charge each time the teleportation effect activates. With the default range, this means that the player will teleport 2 out of every 3 turns (whenever the random number selected is not zero). [1]

Overloading a displacer bracelet increases its maximum range by +2 (to 4) and increases its charge consumption to 4 charge per successful teleport. [1]

Multiple equipped displacer bracelets can stack and cause several teleports per turn. The teleportation can place the wearer in an unexplored area or on the other side of a wall as long as the target cell is within range. Activating or deactivating the bracelet is an action that costs only 100 action points, or 1/10 of a turn. The bracelet functions only if equipped in an arm slot while activated. The activated bracelet is affected by normality, which can prevent it from working. [2]

Tips

This section is opinion-based. Your mileage may vary.
  • Useful outside of combat for getting to the 'other side' of an NPC without moving the NPC.
  • Due to the typically limited range of the displacer bracelet, it is not usually practical to get to unexplored areas other than teleporting past 1 tile thick walls.
  • Can be somewhat difficult to manage the player character's movement while a displacer bracelet is active, due to the randomized nature of the displacements.

References

  1. 1.0 1.1 XRL.World.Parts.Displacer
  2. XRL.World.Parts.Displacer