Eaters' nectar injector: Difference between revisions
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{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | {{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}} | ||
| categories = Tonics | | categories = Tonics | ||
| gameversion = 2.0.204. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 20:40, 21 January 2023
Complexity
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1 |
---|---|
Tier
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7 |
<06> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Potential
Mods? |
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Character
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♀ |
ID?
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NectarTonic |
Preserved into
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Spawns in
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Infobox data from game version 2.0.204.52
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A slender metal tube, used to deliver various tonics directly into the bloodstream.
[Mutant]
You gain either a permanent +1 bonus to a random attribute or one mutation point.
[True Kin]
You gain one attribute point.
An Eaters' nectar injector is a tonic which, when applied, gives a permanent attribute-increasing effect. (For Mutants, it may instead give a single mutation point). It will also reseed the mutation pool for the next time a mutation is bought, as well as rerolling brain brine's random seed.
While the effect for True Kin is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.[1]
Eaters' nectar injectors are crafted from <06> and an arsplice seed.
Eaters' nectar injectors can also be preserved into drops of nectar, which grant uncertain attribute-based effects when cooked.
Obtaining
Dynamically-spawned legendary Putus Templar and legendary Mechanimists are always guaranteed to have at least one Eaters' nectar injector in their inventory.[2] Unlike other injectors, they will not use them in combat.
References
This information is reliable as of patch 2.0.203.28. |