Eaters' nectar injector: Difference between revisions
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An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought. | An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought, as well as rerolling {{favilink|brain brine}}'s [[random number generation|random seed]]. | ||
While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}} | While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}} | ||
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Dynamically-spawned legendary [[Putus Templar]] and legendary [[Mechanimists]] are always guaranteed to have at least one {{name}} in their inventory.<ref><code>PopulationTables.xml</code></ref> Unlike other injectors, they will not use them in combat. | Dynamically-spawned legendary [[Putus Templar]] and legendary [[Mechanimists]] are always guaranteed to have at least one {{name}} in their inventory.<ref><code>PopulationTables.xml</code></ref> Unlike other injectors, they will not use them in combat. | ||
{{references|2.0. | {{references|2.0.203.28}} | ||
[[Category:Tonics]] | [[Category:Tonics]] |
Revision as of 19:12, 4 April 2022
Complexity
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1 |
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Tier
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7 |
<06> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Character
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♀ |
ID?
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NectarTonic |
Preserved into
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Spawns in
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Infobox data from game version 2.0.203.20
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A slender metal tube, used to deliver various tonics directly into the bloodstream.
[Mutant]
You gain either a permanent +1 bonus to a random attribute or one mutation point.
[True Kin]
You gain one attribute point.
An Eaters' nectar injector is a tonic which, when applied, gives a permanent attribute-increasing effect. (For Mutants, it may instead give a single mutation point). It will also reseed the mutation pool for the next time a mutation is bought, as well as rerolling brain brine's random seed.
While the effect for True Kin is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.[1]
Eaters' nectar injectors are crafted from <06> and an arsplice seed.
Eaters' nectar injectors can also be preserved into drops of nectar, which grant uncertain attribute-based effects when cooked.
Obtaining
Dynamically-spawned legendary Putus Templar and legendary Mechanimists are always guaranteed to have at least one Eaters' nectar injector in their inventory.[2] Unlike other injectors, they will not use them in combat.
References
This information is reliable as of patch 2.0.203.28. |