Extradimensional: Difference between revisions
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After looking at an {{name}} item, the dimension which it hails from will be added in the Gossip and Lore page in the [[Journal]]. This will increase the item's [[difficulty (item)|difficulty]] by 8 and [[complexity]] by 4. | After looking at an {{name}} item, the dimension which it hails from will be added in the Gossip and Lore page in the [[Journal]]. This will increase the item's [[difficulty (item)|difficulty]] by 8 and [[complexity]] by 4. | ||
==Possible Bonuses== | ==Possible Bonuses== | ||
The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non | The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use [[Relic Mods|relic mods]]. | ||
{| class="wikitable" style="display: inline-table; padding:1em;" | {| class="wikitable" style="display: inline-table; padding:1em;" | ||
!Melee Weapons | !Melee Weapons |
Revision as of 18:58, 1 September 2019
Category
|
General, Pottery |
---|---|
Rarity
|
|
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
3 |
ID
|
ModExtradimensional |
Extradimensional: This item has recently materialized, inheriting some properties from its home dimension. |
extradimensional is a unique mod that has randomized effects. The tile and detail color of extradimensional items will flicker back and forth between Orange and black.
After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the Journal. This will increase the item's difficulty by 8 and complexity by 4.
Possible Bonuses
The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use relic mods.
Melee Weapons |
---|
+1 PV |
Glazed at Tier 1 |
Discharge a clockwork beetle friend at tier 1 |
the Fates have their way |
Shared between Weapons and Armor |
---|
+1 Strength |
+1 Agility |
+1 Willpower |
+1 Intelligence |
+1 Ego |
Light Manipulation at level 1 |
Temporal Fugue at level 1 |
Electrical Generation at level 1 |
Armor |
---|
+1 DV |
+1 AV |
+10 Acid resist |
+10 Cold Resist |
+10 Heat resist |
+10 Elec resist |
+2 to hit |
+(5-10) Quickness |
Reflect at tier 1 |
Blink on Damage at level 1 |
If the extradimensional item is not a melee weapon nor armor, its value will double, putting its value at 6 times the base commerce value.