Flashbang grenade: Difference between revisions
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{{Grenade Query|FlashbangGrenade}} | |||
A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number. | A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number. | ||
A flashbang grenade is a component of the cure for [[monochrome]]. | A flashbang grenade is a component of the cure for [[monochrome]]. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Grenade | ! Grenade | ||
! Radius | ! Radius | ||
! Confusion Level | |||
! Confusion Duration | ! Confusion Duration | ||
|- | |- | ||
| {{qud shader|y|flashbang grenade mk I}} | | {{qud shader|y|flashbang grenade mk I}} | ||
| 2 | | 2 | ||
| 10 | |||
| {{Dice tooltip|1d4+4}} | | {{Dice tooltip|1d4+4}} | ||
|- | |- | ||
| {{qud shader|y|flashbang grenade mk II}} | | {{qud shader|y|flashbang grenade mk II}} | ||
| 3 | | 3 | ||
| 15 | |||
| {{Dice tooltip|2d4+4}} | | {{Dice tooltip|2d4+4}} | ||
|- | |- | ||
| {{qud shader|y|flashbang grenade mk III}} | | {{qud shader|y|flashbang grenade mk III}} | ||
| 4 | | 4 | ||
| 20 | |||
| {{Dice tooltip|3d4+4}} | | {{Dice tooltip|3d4+4}} | ||
|} | |} | ||
== Mechanics == | |||
{{Missing info|Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)}} | |||
Unlike most other sources of [[confused]], the {{name}} allows no [[save]];{{Code Reference|class=FlashbangGrenade|method=Flashbang|name=flashbang}} only a {{favilink|sphynx salt injector}} can prevent the effect entirely.{{Code Reference|class=SphynxSalt_Tonic|method=FireEvent}} Instead, there are several (stackable) ways to reduce the duration of confusion: | |||
{|class="wikitable" | |||
!colspan=2| Source | |||
! Duration reduction | |||
|- | |||
|colspan=2| Different [[phase]] | |||
| 1/3 (rounded up) of base<ref name="flashbang" /> | |||
|- | |||
|colspan=2| {{favilink|goggles}} | |||
|rowspan=2| 6{{Code Reference|class=FlareCompensation}} | |||
|- | |||
|colspan=2| {{favilink|mirrorshades}} | |||
|- | |||
|rowspan=2| [[Polarized]] item | |||
| [[Tier]] 1-5 | |||
| 1{{Code Reference|class=ModFlareCompensating|method=ApplyModification|name=polarized}} | |||
|- | |||
| Tier 6-8 | |||
| 2<ref name="polarized" /> | |||
|} | |||
Reducing the duration to or below zero this way will, of course, preclude the confused effect. | |||
==Tips == | ==Tips == | ||
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses. | * While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses. | ||
* Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse. | |||
{{references|2.0.204.58}} | |||
{{favilink store cosmetic | {{favilink store cosmetic | ||
| displayname ={{qud shader|y|flashbang grenade}} | | displayname ={{qud shader|y|flashbang grenade}} |
Latest revision as of 20:54, 15 September 2023
$20 | |
<00> | |
Tier
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1 |
Complexity
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1 |
Tinker Tier
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A cast iron bulb is clamped by a lever with a pull ring. It's etched with a picture of an eye.
$30 | |
<00> | |
Tier
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3 |
Complexity
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1 |
Tinker Tier
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$40 | |
<001> | |
Tier
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5 |
Complexity
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1 |
Tinker Tier
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A flashbang grenade is a throwable weapon that explodes when thrown, confusing anything within a radius and duration based on the mark number.
A flashbang grenade is a component of the cure for monochrome.
Grenade | Radius | Confusion Level | Confusion Duration |
---|---|---|---|
flashbang grenade mk I | 2 | 10 | 1d4+45-8 (Avg: 6.5) |
flashbang grenade mk II | 3 | 15 | 2d4+46-12 (Avg: 9) |
flashbang grenade mk III | 4 | 20 | 3d4+47-16 (Avg: 11.5) |
Mechanics
This article has information that is missing or not up to par.
Reason: Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then) |
Reason: Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)
Unlike most other sources of confused, the flashbang grenade allows no save;[1] only a sphynx salt injector can prevent the effect entirely.[2] Instead, there are several (stackable) ways to reduce the duration of confusion:
Source | Duration reduction | |
---|---|---|
Different phase | 1/3 (rounded up) of base[1] | |
goggles | 6[3] | |
mirrorshades | ||
Polarized item | Tier 1-5 | 1[4] |
Tier 6-8 | 2[4] |
Reducing the duration to or below zero this way will, of course, preclude the confused effect.
Tips
- While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
- Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse.
References
This information is reliable as of patch 2.0.204.58. |