Ganglionic teleprojector: Difference between revisions
(Charge notes) |
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| commerce = 595 | | commerce = 595 | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| chargeused = 1010 | |||
| chargefunction = Initiate Domination [1000], Maintain Domination [10] | |||
| id = Ganglionic Teleprojector | | id = Ganglionic Teleprojector | ||
| complexity = 4 | | complexity = 4 |
Revision as of 03:30, 18 September 2021
Charge per Use
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1010 |
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Charge Used For
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Initiate Domination [1000], Maintain Domination [10] |
Complexity
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4 |
Tier
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4 |
Character
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] |
ID?
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Ganglionic Teleprojector |
Worn On
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Head |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.201.114
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The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
After a few turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.
Activating a ganglionic teleprojector to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn.
Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level
Overloading a ganglionic teleprojector will provide a +2 bonus to the success roll, but will also consume four times as much charge.