Ganglionic teleprojector: Difference between revisions
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseHelmet | | inheritingfrom = BaseHelmet | ||
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} | | dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} </br>{{Dynamic object|Items|Ganglionic Teleprojector}} | ||
| unidentifiedimage = ganglionic teleprojector unidentified.png | | unidentifiedimage = ganglionic teleprojector unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | | desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples. | ||
| categories = Helmets | | categories = Helmets | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 13:24, 26 October 2021
Charge per Use
|
1010 |
---|---|
Charge Used For
|
Initiate Domination [1000], Maintain Domination [10] |
Complexity
|
4 |
Tier
|
4 |
Potential
Mods? |
|
Character
|
] |
ID?
|
Ganglionic Teleprojector |
Worn On
|
Head |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
After a few turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.
Activating a ganglionic teleprojector to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn.
Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level
Overloading a ganglionic teleprojector will provide a +2 bonus to the success roll, but will also consume four times as much charge.