Iron buckler: Difference between revisions
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| weight = 9 | | weight = 9 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = | | commerce = 0.01 | ||
| weaponskill = {{SkillID to name|Shield}} | | weaponskill = {{SkillID to name|Shield}} | ||
| id = | | id = BaseTierShield1 | ||
| tier = 1 | | tier = 1 | ||
| tilecolors = yy | | tilecolors = yy | ||
| renderstr = | | renderstr = ] | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|metal = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseTierShield | ||
| dynamictable = {{Dynamic object|Items| | | dynamictable = {{Dynamic object|Items|BaseTierShield1}} | ||
| wornon = Arm | | wornon = Arm | ||
| desc = Far from the soaring aegides of earlier periods, this concave ward was merely bent and polished on a municipal lathe. | |||
| desc = | |||
{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}} | {{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}} | ||
| categories = | | categories = Shields | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:09, 19 February 2022
iron buckler
Tier
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1 |
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Skill Used
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Character
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] |
ID?
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BaseTierShield1 |
Worn On
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Arm |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.203.20
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iron buckler
Far from the soaring aegides of earlier periods, this concave ward was merely bent and polished on a municipal lathe.
Shields only grant their AV when you successfully block an attack.
An iron buckler is a tier-1 shield that can be worn on the arm or held in hand, granting a base 25% chance to block attacks in melee. It has a significant penalty to DV compared to the superior steel buckler. Like other metal items, it is susceptible to rust and being pulled away by pulsed field magnets.
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