Jungle: Difference between revisions

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(added look description, world map tile, and general overview.)
imported>Ohnoproblems
m (fixed title case to match in-game presentation)
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{{stub}}{{Location|Title=jungle|desc=Braids of roots and ribbons of fronds dimensionalize the flat loam. Something's home a discarded leaf makes.|image=Jungle.png}}
{{stub}}{{Location|desc=Braids of roots and ribbons of fronds dimensionalize the flat loam. Something's home a discarded leaf makes.|image=Jungle.png|title=jungle}}
The jungle is a very hazardous area for low-to-mid-level characters. This is in large part due to its goatfolk population, as they have formidable stats, carbide-level equipment, plentiful explosives, and start hostile to the player by default. Zones within jungle terrain can occasionally generate with a similar generation logic to ruins terrain.
The jungle is a very hazardous area for low-to-mid-level characters. This is in large part due to its goatfolk population, as they have formidable stats, carbide-level equipment, plentiful explosives, and start hostile to the player by default. Zones within jungle terrain can occasionally generate with a similar generation logic to ruins terrain.



Revision as of 20:55, 17 August 2020

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

jungle
Jungle.png
jungle

Braids of roots and ribbons of fronds dimensionalize the flat loam. Something's home a discarded leaf makes.

Perfect

The jungle is a very hazardous area for low-to-mid-level characters. This is in large part due to its goatfolk population, as they have formidable stats, carbide-level equipment, plentiful explosives, and start hostile to the player by default. Zones within jungle terrain can occasionally generate with a similar generation logic to ruins terrain.

Locations in the Jungle

Jungle Creatures

Possible Lair Owners

All goatfolk:

All Naphtaali:

Jungle Plants

Jungle Ingredients