Ontological anchor: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
Line 9: Line 9:
| commerce = 50
| commerce = 50
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 750
| chargeused = 753
| chargefunction = Reality Stabilization [3], BootSequence [750]
| id = Ontological Anchor
| id = Ontological Anchor
| complexity = 6
| complexity = 6

Revision as of 18:03, 11 October 2020

This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
ontological anchor
Ontological anchor.png
Charge per Use

753 Solar cell: 3 usesFidget cell: 3 usesLead-acid cell: 5 usesCombustion cell: 7 usesChem cell: 13 usesThermoelectric cell: 53 usesBiodynamic cell: 79 usesNuclear cell: 132 usesAntimatter cell: 265 usesMecha power core: 664 uses

Charge Used For

Reality Stabilization [3], BootSequence [750]

Complexity

6

Tier

6

<0246>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

]

ID?Use this ID to Wish for the item

Ontological Anchor

Worn On

Arm

Extra Info:
ontological anchor

Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region.

Perfect


The ontological anchor is a bracelet that projects a normality field in the vicinity of the wearer. It has a chance to be carried by knights of the Putus Templar.