Precision nanon fingers: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Created by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
 
(Basic description)
Line 36: Line 36:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} increase the base chance for [[Critical Hit|critical hits]] from 5% to 15%, and triple the chances of other weapon effects such as [[Dismember|dismemberment]] from [[Serrated]] and [[Nanon]] mods.  These modification apply to both melee and missile weapons and will affect percentages displayed when looking at equipped weapons.  They activate whenever the wearer makes a melee or ranged attack against any creature or object (including inanimate walls).

Revision as of 01:30, 27 November 2021

precision nanon fingers
Charge per Use

50 Solar cell: 50 usesFidget cell: 50 usesLead-acid cell: 80 usesCombustion cell: 120 usesChem cell: 200 usesThermoelectric cell: 800 usesBiodynamic cell: 1200 usesNuclear cell: 2000 usesAntimatter cell: 4000 usesMecha power core: 10000 uses

Charge Used For

NanonOptimization

Complexity

7

Tier

7

<0457>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

glove, general

Character

]

ID?Use this ID to Wish for the item

Precision Nanon Fingers

Worn On

Hands

Spawns in

Items

Extra Info:
precision nanon fingers

Fullerene finger extensors splay like fashionable court nails. Their girths are shrunk or unshrunk to task requirements by minuscule servos embedded in the webbing.

Your weapons' percentage-based effects are 3X more likely to occur, including the base chance for critical hits.

Perfect


precision nanon fingers increase the base chance for critical hits from 5% to 15%, and triple the chances of other weapon effects such as dismemberment from Serrated and Nanon mods. These modification apply to both melee and missile weapons and will affect percentages displayed when looking at equipped weapons. They activate whenever the wearer makes a melee or ranged attack against any creature or object (including inanimate walls).