Scoped masterwork carbine: Difference between revisions
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* Once you've downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, you'll probably have as much ammo for it as you're likely to need. | * Once you've downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, you'll probably have as much ammo for it as you're likely to need. | ||
* Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | * Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | ||
{{#cargo_store: | {{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|sparbine}}|PlainName=sparbine|DisplayChar={{qud char|&y|)}}}} |
Revision as of 16:08, 21 August 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
Ammo Type
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Accuracy
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Medium (6) |
Shots per Action
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3 |
Max Ammo
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24 |
Complexity
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3 |
Tier
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6 (4+2) |
<0014> | |
Can Disassemble
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yes |
Can Build
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no |
Skill Used
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Character
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) |
ID?
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MasterworkCarbine |
Spawns in
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Modifications
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Extra Info:
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A composite carbine of exceptional craftbearship.
♂: This weapon bears the mark of Sparafucile.
The carbine (or, fanonically, the Sparbine, named after its maker, Sparafucile) is a unique carbine with several distinctive characteristics. In this article, the carbine will be referred to as the Sparbine to prevent confusion with a normal carbine modded with Scoped and Masterwork.
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.
In addition to its modification, the Sparbine deals more damage and is lighter than a regular carbine. While normal carbines only deals 1d81-8 (Avg: 4.5) damage, this one deals 1d101-10 (Avg: 5.5) damage. It is also 1# lighter than a normal carbine. Only the Sparbine bears the mark of Sparafucile (♂).
It's possible for a normal carbine to be generated or modded to have the same display name as the Sparbine. It can be distinguished from a normal carbine with the same mods by looking at their descriptions (see the respective wiki articles for what to expect) and comparing their stats (as just mentioned).
Tips
- The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
- Once you've downed a few rifle turrets or musket turrets or, better yet, chaingun turrets, you'll probably have as much ammo for it as you're likely to need.
- Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an eigenrifle or a phase cannon.