Scoped masterwork carbine
Ammo Type
|
|
---|---|
Accuracy
|
Medium (6) |
Shots per Action
|
3 |
Max Ammo
|
24 |
Tier
|
4 |
<0014> | |
Can Disassemble
|
yes |
Can Build
|
no |
Skill Used
|
|
Character
|
) |
ID?
|
MasterworkCarbine |
Spawns in
|
|
Modifications
|
A composite carbine of exceptional craftbearship.
♂: This weapon bears the mark of Sparafucile.
The scoped masterwork carbine (or, fanonically, the Sparbine, named after its maker, Sparafucile) is a unique carbine with several distinctive characteristics. IN this article, the scoped masterwork carbine will be referred to as the Sparbine to prevent confusion with a normal carbine modded with Scoped and Masterwork.
In addition to its modification, the Sparbine deals more damage and is lighter than a regular carbine. While normal carbines only deals 1d81-8 (Avg: 4.5) damage, while this one deals 1d101-10 (Avg: 5.5) damage. It is also 1 unit lighter than a normal carbine. This is the only version that will be marked by the mark of Sparafucile(♂).
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.
It's possible for a normal carbine to be generated or modded to have the same name as the Sparbine. The most obvious way to distinguish it from a normal carbine with the same mods is by looking at its description and comparing the stats.
Tips
- The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
- Once you've downed a few rifle turrets or musket turrets or, better yet, chaingun turrets, you'll probably have as much ammo for it as you're likely to need.
- Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an eigenrifle or a phase cannon.