Security cards: Difference between revisions

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(Norm cores can be turned off by maint cards or higher. Applies to all cores. Tested myself in game.)
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{{As Of Patch|200.0.201.48}}
{{As Of Patch|200.0.201.48}}


Security cards are items that grant access to {{favilink|security door|plural}}, and also allow activating or deactivating certain items that have a [[power switch]]. [[Psychometry]] can grant some, but not all, of the benefits of security cards. In particular, security cards can allow the holder to deactivate turrets, but Psychometry cannot.
Security cards are items that grant access to {{favilink|security door|plural}}, and also allow activating or deactivating certain items that have a power switch. [[Psychometry]] can grant some, but not all, of the benefits of security cards. In particular, security cards can allow the holder to deactivate turrets, but Psychometry cannot.


== Basic Security Cards ==
== Basic Security Cards ==
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|-
|-
| style="text-align:left;" | {{favilink|norm core mk I|norm core}}††
| style="text-align:left;" | {{favilink|norm core mk I|norm core}}††
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink|Industrial Fan|industrial fan}}
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Force Projector|force projector}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Broadcast Power Station|broadcast power station}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Fusion Power Station|fusion power station}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Fusion Pumping Station|fusion pumping station}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Hydraulic Irrigator|hydraulic irrigator}}†
| activate/deactivate
| activate/deactivate
{{#var:empty_row}}
{{#var:empty_row}}
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†Chain laser emplacements in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.
† Objects in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.
†† Applies to all norm cores.
 
†† Applies to all {{favilink|norm core mk I|norm cores}}: <u>[[Norm core mk I|{{Qud text|&ymk I}}]]</u>, <u>[[Norm core mk II|{{Qud text|&yII}}]]</u>, and <u>[[Norm core mk III|{{Qud text|&yIII}}]]</u>.


[[:Category:Turrets|Dynamic weapon turrets]] dropped by {{favilink|dynamic turret tinker|plural}} and their single-weapon counterparts can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a {{favilink|military security card}}. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.
[[:Category:Turrets|Dynamic weapon turrets]] dropped by {{favilink|dynamic turret tinker|plural}} and their single-weapon counterparts can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a {{favilink|military security card}}. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.
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* {{favilink|silver key}}
* {{favilink|silver key}}
* {{favilink|gold key}}
* {{favilink|gold key}}
[[Category:Mechanics]]

Latest revision as of 18:34, 4 April 2022

This information is reliable as of patch 200.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 200.0.201.48.

Security cards are items that grant access to security doors, and also allow activating or deactivating certain items that have a power switch. Psychometry can grant some, but not all, of the benefits of security cards. In particular, security cards can allow the holder to deactivate turrets, but Psychometry cannot.

Basic Security Cards

These security cards can be obtained as village quest rewards or found as randomly generated loot in the world. They work in a hierarchical fashion - the military security card has the highest access level and can do everything that lower-level security cards can do. It is also the rarest of the security cards.

Object Security-Based
Actions
Security Card
laborer maintenance emergency-services law-enforcement military
red security door open
musket turret activate/deactivate
yellow security door open
rifle turret activate/deactivate
microturret activate/deactivate
norm core†† activate/deactivate
industrial fan activate/deactivate
force projector activate/deactivate
broadcast power station activate/deactivate
fusion power station activate/deactivate
fusion pumping station activate/deactivate
hydraulic irrigator activate/deactivate
green security door open
chaingun turret activate/deactivate
blue security door open
laser turret activate/deactivate
chain laser emplacement
(non-Grit Gate)†
activate/deactivate
purple security door open
rocket turret activate/deactivate

† Objects in Grit Gate can only be activated or deactivated by the chrome security card.

†† Applies to all norm cores: mk I, II, and III.

Dynamic weapon turrets dropped by dynamic turret tinkers and their single-weapon counterparts can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a military security card. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.

Quest-Related Security Cards

These security cards (and keys) are obtained during the course of the game's main quest.