Cargo query
Showing below up to 20 results in range #101 to #120.
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Page | Class | RequiredStats | Cost | PrerequisiteSkill | Cooldown | Description | SkillID | NPConly | JoinKey |
---|---|---|---|---|---|---|---|---|---|
Shake It Off | Endurance | 0 Toughness |
0 | Each round you are dazed or stunned, you have a (Toughness-10)% chance to shake off the effect. You also take 25% less initial damage from poison and the duration of poison is reduced by 25%. |
Endurance_ShakeItOff | No | Shake It Off | ||
Shank | Short Blade | 27 Agility |
250 | 10 | Activated; cooldown 10 (primary) or 20 (offhand). You make a melee attack with a short blade in your primary hand (preferred) or offhand. If you hit, the attack gets +2 to penetration rolls for each negative status effect your opponent suffers from. |
ShortBlades_Shank | No | Shank | |
Shield | Shield | 0 Strength |
100 | You are skilled at wielding shields. |
Shield | No | Shield | ||
Shield Slam | Shield | 17 Strength |
100 | 40 | Activated; cooldown 40. You attempt to knock an opponent down and deal (strength modifier)d4 + your shield's AV bonus in damage. Your opponent gets a chance to resist (strength save; difficulty 20 + your strength modifier). Whenever you charge an opponent with a shield equipped, you get a free Shield Slam attack against them. |
Shield_Slam | No | Shield Slam | |
Shield Wall | Shield | 25 Willpower |
200 | 30 | For the next three rounds, you automatically block all incoming melee attacks (may not be used with bucklers). |
Shield_ShieldWall | No | Shield Wall | |
Short Blade | Short Blade | 0 Agility |
50 | You are skilled with small one-handed knives and blades. |
ShortBlades | No | Short Blade | ||
Short Blade Expertise | Short Blade | 0 Agility |
0 | You get +1 to hit with short blades. Also, the action costs of attacking with a short blade in your primary hand is reduced by 25%. |
ShortBlades_Expertise | No | Short Blade Expertise | ||
Single Weapon Fighting | Single Weapon Fighting | 17 Agility •17 Strength |
100 | You may choose not to make offhand attacks in exchange for mastery with a single weapon. |
SingleWeaponFighting | No | Single Weapon Fighting | ||
Slam | Cudgel | 25 Strength |
150 | 50 | Activated; cooldown 50. Cudgel attack, +1 penetration roll. A hit knocks your opponent back up to 3 spaces, pushing creatures and breaking through walls if their AVs are under 5 times your Str modifier. Stuns for 1 round plus 1 round for each space pushed. Being pushed through or into a wall does extra weapon damage each time. Can also destroy a wall or door if its AV is under 5 times your Str modifier. |
Cudgel_Slam | No | Slam | |
Sling and Run | Pistol | 21 Agility |
50 | You receive no accuracy penalties for firing pistols while running. |
Pistol_SlingAndRun | No | Sling and Run | ||
Snake Oiler | Persuasion | 19 Ego |
150 | For purposes of bartering, your ego is treated as though it were 4 points higher. |
Persuasion_SnakeOiler | No | Snake Oiler | ||
Spicer | Cooking and Gathering | 17 Intelligence |
50 | When you choose ingredients to cook with, you can choose up to three instead of two. Meals cooked with three ingredients bestow more powerful status effects. |
CookingAndGathering_Spicer | No | Spicer | ||
Sprint | 100 | Tactics_Run | No | Sprint | |||||
Spry | Acrobatics | 17 Agility |
100 | You gain a +2 bonus to your DV. |
Acrobatics_Dodge | No | Spry | ||
Staggering Block | Shield | 21 Strength |
200 | Whenever you block an opponent's attack, there is a (Strength*2)-35% chance that your opponent is stunned for 1d2 rounds. |
Shield_StaggeringBlock | No | Staggering Block | ||
Staunch Wounds | Physic | 0 Intelligence |
0 | Bandages you apply are much more effective at stopping bleeding. |
Physic_StaunchWounds | No | Staunch Wounds | ||
Steady Hand | Pistol | 0 Agility |
0 | For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher. |
Pistol_SteadyHands | No | Steady Hand | ||
Steady Hands | Bow and Rifle | 19 Agility |
0 | For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher. |
Rifle_SteadyHands | No | Steady Hands | ||
Strapping Shoulders | Heavy Weapon | 19 Strength |
0 | You shoulder your weapons more effectively. Heavy weapons count for half their weight toward your encumbrance. |
HeavyWeapons_StrappingShoulders | No | Strapping Shoulders | ||
Submersion | Miscellaneous | none |
0 | Submersion | No | Submersion |
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