Sprint: Difference between revisions

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(Created page with "{{Skill | cd=100 | id=Tactics_Run }} '''Sprint''' is a hidden skill in the Tactics skill tree that all player characters start out with, along with [...")
 
(added note that creatures can learn how to run by giving them the base tactics skill)
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'''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start out with, along with [[Make Camp]]. This adds the ability to start [[sprinting]], with a cooldown of 100. [[Sprinting]] lasts for 10 turns.
'''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start out with, along with [[Make Camp]]. This adds the ability to start [[sprinting]], with a cooldown of 100. [[Sprinting]] lasts for 10 turns. If a creature starts out being unable to sprint, purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]] will also come with the ability to '''sprint'''.


[[Conatus]] and [[Longstrider]] increases the sprint duration by 10 each. These skills can stack.
[[Conatus]] and [[Longstrider]] increases the sprint duration by 10 each. These skills can stack.

Revision as of 22:21, 25 September 2019

Sprint
Base Cooldown

100

ID

Tactics_Run

Sprint is a hidden skill in the Tactics skill tree that all player characters start out with, along with Make Camp. This adds the ability to start sprinting, with a cooldown of 100. Sprinting lasts for 10 turns. If a creature starts out being unable to sprint, purchasing the base Tactics skill tree (which includes Hurdle will also come with the ability to sprint.

Conatus and Longstrider increases the sprint duration by 10 each. These skills can stack.

Sprinting cannot be done if the creature is frozen solid or on the world map.

If rocket skates are equipped, "Sprint" changes into "Power Skate", and grants the effect power skating instead.