Template:Item/CoreStats: Difference between revisions

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-->{{#if: {{{pv|}}}{{{maxpv|}}}{{{vibro|}}}
-->{{#if: {{{pv|}}}{{{maxpv|}}}{{{vibro|}}}
|<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!--
|<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!--
--><div class="qud-item-stat-symbol">{{PV}}</div><!--
--><div class="qud-item-stat-symbol">{{#if:{{{penetratingammo|}}}|{{PV|pierce}}|{{PV}}}}</div><!--
--><div class="qud-item-stat-value">{{#ifeq: {{{vibro|}}} | yes | <span class="symbol-vibro">≈</span> | {{{pv|4}}}{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes|<span class="qud-thrown-pv-txt">&nbsp;(thrown)</span>|<span class="qud-max-pv">/{{{maxpv|4}}}</span>}}}} }}</div><!--
--><div class="qud-item-stat-value">{{#ifeq: {{{vibro|}}} | yes | <span class="symbol-vibro">≈</span> | {{{pv|4}}}{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes||<span class="qud-max-pv">/{{{maxpv|4}}}</span>}}}} }}</div><!--
--><span class="qud-tooltip-text">{{#ifeq: {{{vibro|}}} | yes | Adaptive PV<br>([[Vibro]]) | <span class="qud-pv-tooltip-text">[[PV]]{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes|<span class="qud-thrown-pv-txt">&nbsp;(thrown)</span>|<span class="qud-max-pv">/Max PV</span>}}}}</span>}}</span><!--
--><span class="qud-tooltip-text">{{#ifeq: {{{vibro|}}} | yes | Adaptive PV<br>([[Vibro]]){{#ifeq:{{{thrown|no}}}|yes|<br><span class="qud-thrown-pv-txt">when thrown</span>}} | <span class="qud-pv-tooltip-text">[[Penetration (PV)|PV]]{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes|<span class="qud-thrown-pv-txt">&nbsp;(thrown)</span>|<span class="qud-max-pv">/Max PV</span>}}}}</span>}}</span><!--
--></div></div>
--></div></div>
}}<!--
}}<!--
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-->{{#if: {{{damage|}}}
-->{{#if: {{{damage|}}}
|<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!--
|<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!--
--><div class="qud-item-stat-symbol">{{heart}}</div><!--
--><div class="qud-item-stat-symbol">{{#ifeq: {{{damageelement|}}} | Electric | {{heart|W}} | {{heart}} }}</div><!--
--><div class="qud-item-stat-value">{{{damage}}}</div><!--
--><div class="qud-item-stat-value">{{{damage}}}</div><!--
--><span class="qud-tooltip-text"><div>[[Damage]]</div>{{#invoke:dice/Format | diceStats | roll = {{{damage}}} | template = Tooltip_dice_mean_string}}{{#invoke:dice/Format | diceStats | roll = {{{damage}}} | template = Tooltip_dice_range_string}}</span><!--
--><span class="qud-tooltip-text"><div>[[Damage]]{{#ifeq:{{{thrown|no}}}|yes|<span class="qud-thrown-pv-txt">&nbsp;(thrown)</span>}}</div>{{#invoke:dice/Format | diceStats | roll = {{{damage}}} | template = Tooltip_dice_mean_string}}{{#invoke:dice/Format | diceStats | roll = {{{damage}}} | template = Tooltip_dice_range_string}}</span><!--
--></div></div>
--></div></div>
}}<!--
}}<!--
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--><div class="qud-item-stat-symbol">{{AV}}</div><!--
--><div class="qud-item-stat-symbol">{{AV}}</div><!--
--><div class="qud-item-stat-value">{{{av}}}</div><!--
--><div class="qud-item-stat-value">{{{av}}}</div><!--
--><span class="qud-tooltip-text">[[AV|Armor Value]]</span><!--
--><span class="qud-tooltip-text">[[Armor (AV)|Armor Value]]</span><!--
--></div></div>
--></div></div>
}}<!--
}}<!--
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--></div></includeonly><noinclude>
--></div></includeonly><noinclude>
Outputs an item's core stats. Intended for use in [[Template:Item].
Outputs an item's core stats. Intended for use in [[Template:Item]].


All parameters are optional.
All parameters are optional.
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| maxpv = 6              <!-- if not specified, but pv is specified, 4 is used for this by default -->
| maxpv = 6              <!-- if not specified, but pv is specified, 4 is used for this by default -->
| vibro = no            <!-- if yes, vibro penetration symbol is shown and pv/maxpv are ignored -->
| vibro = no            <!-- if yes, vibro penetration symbol is shown and pv/maxpv are ignored -->
| penetratingammo = no  <!-- if yes, penetration arrow symbol is yellow (ex: Eigenrifle) -->
| missile = no          <!-- if yes, maxpv won't be shown, because it's not applicable to missile weapons -->
| missile = no          <!-- if yes, maxpv won't be shown, because it's not applicable to missile weapons -->
| thrown = no            <!-- if yes, maxpv won't be shown, because it's not applicable to thrown weapons -->
| thrown = no            <!-- if yes, maxpv won't be shown, because it's not applicable to thrown weapons -->
| damage = 2d3
| damage = 2d3           <!-- also supports "damageelement" parameter; if equal to "Electric" will show a yellow heart instead of red -->
| av = 3
| av = 3
| dv = 2
| dv = 2
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| weight = 5
| weight = 5
| value = 800
| value = 800
| missile = yes
}}
</div>
=== {{Qud text|arc winder}} ===
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);">
{{Item/CoreStats
| damage = 4d4
| damageelement = Electric
| weight = 4
| value = 750
| missile = yes
}}
</div>
=== {{Qud text|eigenrifle}} ===
<div style="width: 270px;font-size:90%;margin:1em 1em 4em 1em;color:var(--qud-color-y);">
{{Item/CoreStats
| pv = 12
| maxpv = 12
| penetratingammo = yes
| damage = 1d12
| weight = 12
| value = 750
| missile = yes
| missile = yes
}}
}}
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}}
}}
</div>
</div>


</noinclude>
</noinclude>

Latest revision as of 19:58, 5 October 2021

Outputs an item's core stats. Intended for use in Template:Item.

All parameters are optional.

{{Item/CoreStats
| pv = 4
| maxpv = 6              <!-- if not specified, but pv is specified, 4 is used for this by default -->
| vibro = no             <!-- if yes, vibro penetration symbol is shown and pv/maxpv are ignored -->
| penetratingammo = no   <!-- if yes, penetration arrow symbol is yellow (ex: Eigenrifle) -->
| missile = no           <!-- if yes, maxpv won't be shown, because it's not applicable to missile weapons -->
| thrown = no            <!-- if yes, maxpv won't be shown, because it's not applicable to thrown weapons -->
| damage = 2d3           <!-- also supports "damageelement" parameter; if equal to "Electric" will show a yellow heart instead of red -->
| av = 3
| dv = 2
| weight = 10
| value = 50
| currency = no          <!-- if yes, currency symbol is yellow and tooltip link goes to the Trade Goods page instead of the Commerce page -->
}}
4/6
PV/Max PV
♥
2d3
average: 4range: 2-6
♦
3
Armor Value
○
2
Dodge Value
$
50.00
Commerce Value
10
lbs.
Weight



other examples

copper nugget

$
10.00
Trade Value
1
lb.
Weight

ceremonial vibrokhopesh

Adaptive PV
(Vibro)
♥
1d10+2
average: 7.5range: 3-12
$
255.00
Commerce Value
5
lbs.
Weight

swarm rack

17
PV
♥
3d6
average: 10.5range: 3-18
$
300.00
Commerce Value
1500
lbs.
Weight

point-defense drone

9
PV
♥
1d10
average: 5.5range: 1-10
♦
0
Armor Value
○
0
Dodge Value
$
800.00
Commerce Value
5
lbs.
Weight

arc winder

♥
4d4
average: 10range: 4-16
$
750.00
Commerce Value
4
lbs.
Weight

eigenrifle

12
PV
♥
1d12
average: 6.5range: 1-12
$
750.00
Commerce Value
12
lbs.
Weight

campfire

$
0.01
Commerce Value
30
lbs.
Weight