Twinning lamprey

Revision as of 18:33, 26 October 2020 by Egocarib (talk | contribs) (typo)
As of Patch This information is reliable as of patch 2.0.200.71.
twinning lamprey
Twinning lamprey.png
Character

α

ID?Use this ID to Wish for twinning lamprey

Twinning Lamprey

Faction

fish (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Tier

3

Inventory
Skills
Mutations
Role

Controller


Extra info:
twinning lamprey

A roiling mass of psychically innervated tissue, a twinning lamprey is never for want of company.

Perfect

The twinning lamprey is a creature that spawns in pairs, and has a special ability to respawn a new, fully-healed copy of itself unless both copies are killed in the same turn.

The lamprey's \psychic bite is similar to a psionic weapon - it is defended by the target's MA instead of the target's AV. This can make the lamprey's attacks more dangerous to characters with low willpower.

Weaknesses

  • Normality gas and other reality-stabilization effects will prevent a twinning lamprey from respawning its clone.
  • Action prevention effects, such as frozen, stunned, or asleep, will temporarily prevent a twinning lamprey from respawning its clone.

Strategies

This section is opinion-based. Your mileage may vary.
  • Attacks that can hit and kill both lampreys simultaneously are preferred, such as using grenades, piercing/spraying missile weapons like the  eigenrifle or  flamethrower, or area damage effects like Freezing Ray/Flaming Ray.
  • If you're having trouble killing both at once, try weakening each of the lampreys before attempting to kill them both in the same turn.
  • To improve the changes of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
  • If you have very high quickness you may be able to attack each twinning lamprey separately and still destroy them before their end-of-turn respawn.