User:Alephander/attributes: Difference between revisions

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=== Ulnar Stimulators ===
The object blueprints contain this element:
<nowiki>
<part Name="EquipStatBoost" Boosts="Strength:1;Agility:1" ChargeUse="1" IsBootSensitive="true" IsEMPSensitive="true" IsPowerSwitchSensitive="true" IsPowerLoadSensitive="true" RequiresBodyPartCategory="Animal" />
</nowiki>
But the wiki's data table contains:

Revision as of 23:06, 16 March 2024

Equipment by Attribute Bonus

The following items offer stat bonuses when worn.

Equipment Strength Agility Toughness Willpower Intelligence Ego
amaranthine prism - ? + ?
chrome mantle + 1
crystalline halo + 1
dream rondure + 2
Earth Face + 1 + 1 + 1 + 1 + 1 + 1
elastyne gloves + 1
Fist of the Ape God + 4
Flume-Flier of the Sky-Bear + 1
gentling cone -1
gentling mask -1
kaleidocera cape + 1
kaleidocera krakows + 1
kaleidocera muffs + 1
Kesil Face + 1 + 1 + 1 + 1 + 1 + 1
Klanq + 1
knollworm skull + 1
Levant Face + 1 + 1 + 1 + 1 + 1 + 1
mirrorshades + 1
murmur mask -1
ogre fur cloak + 1
ogre fur gloves + 1
ogre fur hat + 1
Olive Face + 1 + 1 + 1
Ruin of House Isner + 1
Shemesh Face + 1 + 1 + 1 + 1 + 1 + 1
square cap + 1 + 1
still crystal chime + 1
Stopsvalinn + 1

Muq

Items providing attribute bonuses
str agi tou wil int ego slot name
1 head Muroshruraq's Boundless Helm
1 2 feet Kashwashwobas' Shining Sneaks (+10 move)
2 body Inquisitive Breast of Alanna (+10 acid resistance)
1 1 hands ulnar stimulators
2 back powered exoskeleton
Example Example Example Example Example Example Example Example
  • Perpetual Rifle of Shawar. rifle. p8 1d8 accuracy High. grants Temporal Fugue at level 1.
  • Tsimeki Hemsalhotapor's Philosophical Edge. long blade. p6 1d4+1. discharges clockwork beetle friend on hit.

when powered

+1 Strength

Other items offer attribute bonuses when powered.

No results

reputation items

Equipment Ego Description
ulnar stimulators These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity.

+1 Strength

+1 Agility

Ulnar Stimulators

The object blueprints contain this element:

<part Name="EquipStatBoost" Boosts="Strength:1;Agility:1" ChargeUse="1" IsBootSensitive="true" IsEMPSensitive="true" IsPowerSwitchSensitive="true" IsPowerLoadSensitive="true" RequiresBodyPartCategory="Animal" />

But the wiki's data table contains: