User:Plutovi: Difference between revisions

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*charred goatfolk corpse
*charred goatfolk corpse
*spiked gauntlets?
*spiked gauntlets?
*tongue and cheek recipe
*columbary
*diptych
*Klinē


*EmitSmoke
- - - - -
- - - - -


{{Location
{| class="wikitable"
| title = Bethesda Susa
! <code><nowiki><part Name=</nowiki></code>
| image = ovw_bethesda_susa.png
!
| biome = Jungle
! Notes
| desc = Eons-shifted stone entombs the angleless architecture of Bethsaida's lair.
|-
| gotoid = '''Surface:''' JoppaWorld.25.3.1.1.10</br>'''
| <code><nowiki>"RandomColors"</nowiki></code>
}}
| <code><nowiki>MainColor=" "</nowiki></code> <code><nowiki>TileColor=" "</nowiki></code> <code><nowiki>DetailColor=" "</nowiki></code> <code><nowiki>BackgroundColor=" "</nowiki></code> <code><nowiki>PairDetailWithForeground="true"</nowiki></code> <code><nowiki>SetColorStringToDetailColor="true"</nowiki></code>
'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]] once [[More Than a Willing Spirit]] is complete. For a guide on clearing Bethesda Susa, see [[Bethesda Susa/Guide]].
| MainColor="y,y,y,y,y,K,Y", MainColor="all", bright?
|-
| <code><nowiki>"AcidCorpseExplosion"</nowiki></code>
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| <code><nowiki>"AddMod"</nowiki></code>
| <code><nowiki>Mods=" "</nowiki></code> <code><nowiki>Tiers=" "</nowiki></code>
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| <code><nowiki>"AddObservation"</nowiki></code>
| <code><nowiki></nowiki></code>
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| <code><nowiki>"AddObservationOnLook"</nowiki></code>
| <code><nowiki></nowiki></code>
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|-
| <code><nowiki>"AdjustLiquidWeightWhileWorn"</nowiki></code>
| <code><nowiki></nowiki></code>
| camel bladder
|-
| <code><nowiki>""</nowiki></code>
| <code><nowiki></nowiki></code>
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|}


=Floors=
  AICryptHelpBroadcaster, AIFlocks, AIHealingTonicUse, AIJuker, AIKillStuckStuff, AIPilgrim, AISeekHealingPool, AISelfPreservation, AIShootAndScoot,AIShootCooldown, AIShopper, AIShoreLounging, AISuppressIndependentBehavior, AIThrowAndScoot, AITonicUse, AITryKeepDistance, AITryKeepSteadyDistance, AIUrnDuster, AIWallWalker, AIWanderingJuggernaut


{{Spoiler}}
  '''§''' Although listed in the anatomy, without hands this weapon slot is unusable.
  '''‡''' Although this anatomy is labelled as mobile in Bodies.xml, most creatures that use this anatomy will be immobile.
==Uncategorized==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Humanoid
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|scrap-clad hermit|ʜᴇʀᴍɪᴛ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Hand]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Hand]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| [[Feet]]
|}


== surface ==
</div>
[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]
<div style="margin-right: 2.5em;">
{{Qud text|Level: 0}}


{{Qud text|Temperature: &g25°}}
{| class="wikitable" style="text-align:center"
! Tailed Biped
|-
| ᴍᴏʙɪʟᴇ
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Hand]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Hand]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| [[Feet]]
|-
| Tail
|}


A fairly typical jungle exterior with marble ruins and a staircase leading downwards. Commonly populated by {{favilink|cragmensch boulderer|plural}}, {{favilink|cragmensch brainer|brainers}}, and the occasional {{favilink|cragmensch luminary|luminary}}.
</div>
<div style="margin-right: 2.5em;">


== ruined wharf ==
{| class="wikitable" style="text-align:center"
! Wheeled Creature
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Mopango charioteer|ᴄʜᴀʀɪᴏᴛᴇᴇʀ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Hand]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Hand]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| [[Tread|Wheels]]
|-
| Tail
|}


An underground river passes through here from the zones to the north and south.
</div>
<div style="margin-right: 2.5em;">


== healing pools ==
{| class="wikitable" style="text-align:center"
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
! Quadruped
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Equimax|ᴇǫᴜɪᴍᴀx}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Right Forefoot
|-
| Left Forefoot
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forefeet]]
|-
| [[Feet|Hindfeet]]
|-
| Tail
|}


The next level is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.
</div>
<div style="margin-right: 2.5em;">


The final healing pools floor is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.
{| class="wikitable" style="text-align:center"
! Hexapod
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Kah|ᴋᴀʜ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Right Forefoot
|-
| Left Forefoot
|-
| Right Midfoot
|-
| Left Midfoot
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forefeet]]
|-
| [[Feet|Midfeet]]
|-
| [[Feet|Hindfeet]]
|-
| Tail
|}
</div>
</div>


== abandoned ward ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Fish
|-
| ᴀǫᴜᴀᴛɪᴄ
(ᴇ.ɢ. {{favilink|madpole|ᴍᴀᴅᴘᴏʟᴇ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Dorsal Fin
|-
| Right Fin
|-
| Left Fin
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail Fin
|}
</div>


On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Bird
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|Glowcrow|ɢʟᴏᴡᴄʀᴏᴡ}})
|-
| [[Head]]
|-
| [[Face]] with {{favilink|beak}}
|-
| [[Back]]
|-
| Right Foot
|-
| Left Foot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet]]
|-
| Tail
|}
</div>


== ruined ward ==
<div style="margin-right: 2.5em;">
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].
{| class="wikitable" style="text-align:center"
! Snake
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|dawnglider|ᴅᴀᴡɴɢʟɪᴅᴇʀ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>


== abandoned ward 2 ==
<div style="margin-right: 2.5em;">
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
{| class="wikitable" style="text-align:center"
! Clam
|-
|ɪᴍᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|giant clam|ᴄʟᴀᴍ}})
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Muscular Foot
|}
</div>


== cybernetics ward ==
<div style="margin-right: 2.5em;">
On this floor are four {{favilink|becoming nook|plural}}.
{| class="wikitable" style="text-align:center"
! Worm
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|knollworm|ᴋɴᴏʟʟᴡᴏʀᴍ}})
|-
| [[Head]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>
</div>


== cryobarrios ==
<div style="display:flex;flex-wrap:wrap;">
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Snail
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|snailmother|sɴᴀɪʟᴍᴏᴛʜᴇʀ}})
|-
| [[Head]]
|-
| [[Face|Feelers]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>


Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
<div style="margin-right: 2.5em;">
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
{| class="wikitable" style="text-align:center"
* a {{favilink|yempuris phi}}
! Frog
* a {{favilink|Rhinox}}
|-
* or another phase spider
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|ice frog|ɪᴄᴇ ғʀᴏɢ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Right Forefoot
|-
| Left Forefoot
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forefeet]]
|-
| [[Feet|Hindfeet]]
|}
</div>


If the player has no cold resist at all, they can freeze solid on this level.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Svardym
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|svardym jut|sᴠᴀʀᴅʏᴍ ᴊᴜᴛ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Hand]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Hand]]
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| [[Feet|Hindfeet]]
|}
</div>


At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Slug
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|ickslug|ɪᴄᴋsʟᴜɢ}})
|-
| [[Head]]
|-
| [[Face|Feelers]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>


== Temple of the Rock ==
<div style="margin-right: 2.5em;">
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.
{| class="wikitable" style="text-align:center"
! Slug With Hands
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Mollusk Cherub|ᴍᴏʟʟᴜsᴋ ᴄʜᴇʀᴜʙ}})
|-
| [[Head]]
|-
| [[Face|Feelers]]
|-
| [[Back]]
|-
| [[Hand|Right Hand]]
|-
| [[Hand|Left Hand]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| Tail
|}
</div>
</div>


== Amplitheatre of the Mind, Morphorium and Genesis Chamber ==
<div style="display:flex;flex-wrap:wrap;">
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Echinoid
|-
| ᴍᴏʙɪʟᴇ'''‡'''
(ᴇ.ɢ. {{favilink|addling urchin|ᴀᴅᴅʟɪɴɢ ᴜʀᴄʜɪɴ}})
|-
| [[Back|Breadth]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|}
</div>


= Tips =
<div style="margin-right: 2.5em;">
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
{| class="wikitable" style="text-align:center"
! Star
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|star kraken|sᴛᴀʀ ᴋʀᴀᴋᴇɴ}})
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|}
</div>


* High reputation with the Mechanimists. Enough can lead to them helping the player as they make their way down.
<div style="margin-right: 2.5em;">
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].
{| class="wikitable" style="text-align:center"
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
! Jelly
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
|-
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade|plural}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
| ᴍᴏʙɪʟᴇ
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures makes everyone else more vulnerable to being [[frozen]] as well.
(ᴇ.ɢ {{favilink|plasma jelly|ᴘʟᴀsᴍᴀ ᴊᴇʟʟʏ}})
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
|-
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
| [[Head|Nuclear Protrusion]]
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
|-
| [[Face|Sensory Ganglion]]
|-
| [[Back|Membrane]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|}
</div>
</div>


=Trivia=
==Protoplasmic==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Ooze
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|Giant Amoeba|ɢɪᴀɴᴛ ᴀᴍᴏᴇʙᴀ}})
|-
| [[Head|Nuclear Protrusion]]
|-
| [[Face|Sensory Ganglion]]
|-
| [[Back|Membrane]]
|-
| [[Hand|Pseudopod]]
|-
| [[Hand|Pseudopod]]
|-
| [[Hand|Pseudopod]]
|-
| [[Hand|Pseudopod]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|}
</div>
</div>


* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
==Arthropod==
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Insect
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|salthopper|sᴀʟᴛʜᴏᴘᴘᴇʀ}})
|-
| [[Head]]
|-
| [[Face|Antennae]]
|-
| [[Back]]
|-
| [[Arm|Right Foreleg]]
|-
| [[Arm|Left Foreleg]]
|-
| [[Arm|Right Midleg]]
|-
| [[Arm|Left Midleg]]
|-
| [[Arm|Right Hindleg]]
|-
| [[Arm|Left Hindleg]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forelegs]]
|-
| [[Feet|Midlegs]]
|-
| [[Feet|Hindlegs]]
|}
</div>


=References=
<div style="margin-right: 2.5em;">
<references />
{| class="wikitable" style="text-align:center"
! Spider
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|cave spider|ᴄᴀᴠᴇ sᴘɪᴅᴇʀ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Foreleg]]
|-
| [[Arm|Left Foreleg]]
|-
| [[Arm|Right Mid-Foreleg]]
|-
| [[Arm|Left Mid-Foreleg]]
|-
| [[Arm|Right Mid-Hindleg]]
|-
| [[Arm|Left Mid-Hindleg]]
|-
| [[Arm|Right Hindleg]]
|-
| [[Arm|Left Hindleg]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forelegs]]
|-
| [[Feet|Mid-Forelegs]]
|-
| [[Feet|Mid-Hindlegs]]
|-
| [[Feet|Hindlegs]]
|}
</div>


<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Levels
! Crab
! Name
! Temperature
|-
|-
| 0
| ᴍᴏʙɪʟᴇ
| [[#surface|surface]]
(ᴇ.ɢ {{favilink|eyeless crab|ᴇʏᴇʟᴇss ᴄʀᴀʙ}})
| 25
|-
|-
| 1
| [[Head]]
| [[#ruined wharf|ruined wharf]]
| 16
|-
|-
| 2-4
| [[Face]]
| [[#healing pools|healing pools]]
| 7, -2, -11
|-
|-
| 5
| [[Back]]
| [[#abandoned ward|abandoned ward]]
| -20
|-
|-
| 6-10
| [[Arm|Right Arm]]
| [[#ruined ward|ruined ward]]
| -29, -38, -47, -56, -65
|-
|-
| 11-12
| [[Hand|Right Pincer]]
| [[#abandoned ward 2|abandoned ward 2]]
| -74, -83
|-
|-
| 13
| [[Arm|Left Arm]]
| [[#cybernetics ward|cybernetics ward]]
| -92
|-
|-
| 14-15
| [[Hand|Left Pincer]]
| [[#cryobarrios|cryobarrios]]
| -101, -110
|-
|-
| 16
| [[Arm|Right Foreleg]]
| [[#Temple of the Rock|Temple of the Rock]]
| 25
|-
|-
| 17
| [[Arm|Left Foreleg]]
| [[#Amplitheatre of the Mind, Morphorium and Genesis Chamber|Amplitheatre of the Mind]]
| 25
|-
|-
| 18-19
| [[Arm|Right Midleg]]
| [[#Amplitheatre of the Mind, Morphorium and Genesis Chamber|Morphorium]]
| 25
|-
|-
| 20
| [[Arm|Left Midleg]]
| [[#Amplitheatre of the Mind, Morphorium and Genesis Chamber|Genesis Chamber]]
|-
| 25
| [[Arm|Right Hindleg]]
|-
| [[Arm|Left Hindleg]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands|Pincers]]
|-
| [[Feet|Forelegs]]
|-
| [[Feet|Midlegs]]
|-
| [[Feet|Hindlegs]]
|}
|}
</div>
==Mechanical==
==Plant==
==Fungal==
==Crystal==
==Light==
==Wooden==
==Metal==
==Wooden==
==Stone==
==Bone==
==Leather==
==Cloth==
==Glass==
==Plastic==
==Animal==

Latest revision as of 17:28, 3 July 2022

ok, Iron maiden.png get in


  • flayed goatfolk corpse
  • charred goatfolk corpse
  • spiked gauntlets?
  • EmitSmoke

- - - - -

<part Name= Notes
"RandomColors" MainColor=" " TileColor=" " DetailColor=" " BackgroundColor=" " PairDetailWithForeground="true" SetColorStringToDetailColor="true" MainColor="y,y,y,y,y,K,Y", MainColor="all", bright?
"AcidCorpseExplosion"
"AddMod" Mods=" " Tiers=" "
"AddObservation"
"AddObservationOnLook"
"AdjustLiquidWeightWhileWorn" camel bladder
""
""
""
""
 AICryptHelpBroadcaster, AIFlocks, AIHealingTonicUse, AIJuker, AIKillStuckStuff, AIPilgrim, AISeekHealingPool, AISelfPreservation, AIShootAndScoot,AIShootCooldown, AIShopper, AIShoreLounging, AISuppressIndependentBehavior, AIThrowAndScoot, AITonicUse, AITryKeepDistance, AITryKeepSteadyDistance, AIUrnDuster, AIWallWalker, AIWanderingJuggernaut
 § Although listed in the anatomy, without hands this weapon slot is unusable.
  Although this anatomy is labelled as mobile in Bodies.xml, most creatures that use this anatomy will be immobile.

Uncategorized

Quadruped
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ. ᴇǫᴜɪᴍᴀx)

Head
Face
Back
Right Forefoot
Left Forefoot
Right Hindfoot
Left Hindfoot
Right Missile Weapon §
Left Missile Weapon §
Forefeet
Hindfeet
Tail
Hexapod
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ. ᴋᴀʜ)

Head
Face
Back
Right Forefoot
Left Forefoot
Right Midfoot
Left Midfoot
Right Hindfoot
Left Hindfoot
Right Missile Weapon §
Left Missile Weapon §
Forefeet
Midfeet
Hindfeet
Tail
Fish
ᴀǫᴜᴀᴛɪᴄ

(ᴇ.ɢ. ᴍᴀᴅᴘᴏʟᴇ)

Head
Face
Back
Dorsal Fin
Right Fin
Left Fin
Right Missile Weapon §
Left Missile Weapon §
Tail Fin
Bird
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ ɢʟᴏᴡᴄʀᴏᴡ)

Head
Face with Beak
Back
Right Foot
Left Foot
Right Missile Weapon §
Left Missile Weapon §
Feet
Tail
Clam
ɪᴍᴍᴏʙɪʟᴇ

(ᴇ.ɢ ᴄʟᴀᴍ)

Back
Right Missile Weapon §
Left Missile Weapon §
Muscular Foot
Worm
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ ᴋɴᴏʟʟᴡᴏʀᴍ)

Head
Back
Right Missile Weapon §
Left Missile Weapon §
Tail
Frog
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ ɪᴄᴇ ғʀᴏɢ)

Head
Face
Back
Right Forefoot
Left Forefoot
Right Hindfoot
Left Hindfoot
Right Missile Weapon §
Left Missile Weapon §
Forefeet
Hindfeet
Slug
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ. ɪᴄᴋsʟᴜɢ)

Head
Feelers
Back
Right Missile Weapon §
Left Missile Weapon §
Tail

Protoplasmic

Arthropod

Mechanical

Plant

Fungal

Crystal

Light

Wooden

Metal

Wooden

Stone

Bone

Leather

Cloth

Glass

Plastic

Animal