User:Plutovi: Difference between revisions

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*charred goatfolk corpse
*charred goatfolk corpse
*spiked gauntlets?
*spiked gauntlets?
*tongue and cheek recipe
*columbary
*diptych
*Klinē


*EmitSmoke
- - - - -
- - - - -


{{Location
{| class="wikitable"
| title = Bethesda Susa
! <code><nowiki><part Name=</nowiki></code>
| image = ovw_bethesda_susa.png
!
| biome = Jungle
! Notes
| desc = Eons-shifted stone entombs the angleless architecture of Bethsaida's lair.
|-
| gotoid = '''Surface:''' JoppaWorld.25.3.1.1.10</br>'''
| <code><nowiki>"RandomColors"</nowiki></code>
}}
| <code><nowiki>MainColor=" "</nowiki></code> <code><nowiki>TileColor=" "</nowiki></code> <code><nowiki>DetailColor=" "</nowiki></code> <code><nowiki>BackgroundColor=" "</nowiki></code> <code><nowiki>PairDetailWithForeground="true"</nowiki></code> <code><nowiki>SetColorStringToDetailColor="true"</nowiki></code>
'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]] once [[More Than a Willing Spirit]] is complete. For a guide on clearing Bethesda Susa, see [[Bethesda Susa/Guide]].
| MainColor="y,y,y,y,y,K,Y", MainColor="all", bright?
|-
| <code><nowiki>"AcidCorpseExplosion"</nowiki></code>
|
|
|-
| <code><nowiki>"AddMod"</nowiki></code>
| <code><nowiki>Mods=" "</nowiki></code> <code><nowiki>Tiers=" "</nowiki></code>
|
|-
| <code><nowiki>"AddObservation"</nowiki></code>
| <code><nowiki></nowiki></code>
|
|-
| <code><nowiki>"AddObservationOnLook"</nowiki></code>
| <code><nowiki></nowiki></code>
|
|-
| <code><nowiki>"AdjustLiquidWeightWhileWorn"</nowiki></code>
| <code><nowiki></nowiki></code>
| camel bladder
|-
| <code><nowiki>""</nowiki></code>
| <code><nowiki></nowiki></code>
|
|-
| <code><nowiki>""</nowiki></code>
| <code><nowiki></nowiki></code>
|
|-
| <code><nowiki>""</nowiki></code>
| <code><nowiki></nowiki></code>
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|-
| <code><nowiki>""</nowiki></code>
| <code><nowiki></nowiki></code>
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|-
|}


{{tocright}}
  AICryptHelpBroadcaster, AIFlocks, AIHealingTonicUse, AIJuker, AIKillStuckStuff, AIPilgrim, AISeekHealingPool, AISelfPreservation, AIShootAndScoot,AIShootCooldown, AIShopper, AIShoreLounging, AISuppressIndependentBehavior, AIThrowAndScoot, AITonicUse, AITryKeepDistance, AITryKeepSteadyDistance, AIUrnDuster, AIWallWalker, AIWanderingJuggernaut
{{Spoiler}}


=Floors=
  '''§''' Although listed in the anatomy, without hands this weapon slot is unusable.
 
  '''‡''' Although this anatomy is labelled as mobile in Bodies.xml, most creatures that use this anatomy will be immobile.
{| class="wikitable" style="text-align:left"
==Uncategorized==
! Strata
<div style="display:flex;flex-wrap:wrap;">
! Name
<div style="margin-right: 2.5em;">
! Temperature
{| class="wikitable" style="text-align:center"
! Humanoid
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|scrap-clad hermit|ʜᴇʀᴍɪᴛ}})
|-
| [[Head]]
|-
| [[Face]]
|-
|-
| 0
| [[Back]]
| [[#surface|surface]]
| {{Qud text|&G25°}}
|-
|-
| 1
| [[Arm|Right Arm]]
| [[#ruined wharf|ruined wharf]]
| {{Qud text|&G16°}}
|-
|-
| 2-4
| [[Hand|Right Hand]]
| [[#healing pools|healing pools]]
| {{Qud text|&G7°, &C-2°, -11°}}
|-
|-
| 5
| [[Arm|Left Arm]]
| [[#abandoned ward|abandoned ward]]
| {{Qud text|&C-20°}}
|-
|-
| 6-10
| [[Hand|Left Hand]]
| [[#ruined ward|ruined ward]]
| {{Qud text|&c-29°, -38°, -47°,&B -56°, -65°}}
|-
|-
| 11-12
| [[Missile Weapon|Right Missile Weapon]]
| [[#abandoned ward 2|abandoned ward 2]]
| {{Qud text|&B-74°, &b-83°}}
|-
|-
| 13
| [[Missile Weapon|Left Missile Weapon]]
| [[#cybernetics ward|cybernetics ward]]
| {{Qud text|&b-92°}}
|-
|-
| 14-15
| [[Hands]]
| [[#cryobarrios|cryobarrios]]
| {{Qud text|&K-101°, -110°}}
|-
|-
| 16
| [[Feet]]
| [[#Temple of the Rock|Temple of the Rock]]
| {{Qud text|&G25°}}
|}
|}


== surface ==
</div>
<div style=float:left>[[File:Bethesda_Susa_surface.png|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
<div style="margin-right: 2.5em;">
{{Qud text|Strata: 0}}


{{Qud text|Temperature: &G25°}}
{| class="wikitable" style="text-align:center"
! Tailed Biped
|-
| ᴍᴏʙɪʟᴇ
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Hand]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Hand]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| [[Feet]]
|-
| Tail
|}


A fairly typical jungle exterior with marble ruins and a staircase leading downwards. Commonly populated by {{favilink|cragmensch boulderer|plural}}, {{favilink|cragmensch brainer|brainers}}, and the occasional {{favilink|cragmensch luminary|luminary}}.
</div>
<div style="margin-right: 2.5em;">


<br style=clear:both/>
{| class="wikitable" style="text-align:center"
== ruined wharf ==
! Wheeled Creature
<div style=float:left>[[File:Ruined_wharf_Bethesda_Susa.png|thumb|left|An example layout of the ruined wharf.]]</div>
|-
{{Qud text|Stratum: 1}}
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Mopango charioteer|ᴄʜᴀʀɪᴏᴛᴇᴇʀ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Hand]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Hand]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| [[Tread|Wheels]]
|-
| Tail
|}


{{Qud text|Temperature: &G16°}}
</div>
<div style="margin-right: 2.5em;">


An underground river passes through here from the zones to the north and south.
{| class="wikitable" style="text-align:center"
! Quadruped
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Equimax|ᴇǫᴜɪᴍᴀx}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Right Forefoot
|-
| Left Forefoot
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forefeet]]
|-
| [[Feet|Hindfeet]]
|-
| Tail
|}


<br style=clear:both/>
</div>
== healing pools ==
<div style="margin-right: 2.5em;">
<div style=float:left>[[File:Healing_pool_1_Bethesda_Susa.png|thumb|left|An example layout of a healing pool stratum.]]</div>


{{Qud text|Strata: 2, 3, 4}}
{| class="wikitable" style="text-align:center"
! Hexapod
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Kah|ᴋᴀʜ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Right Forefoot
|-
| Left Forefoot
|-
| Right Midfoot
|-
| Left Midfoot
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forefeet]]
|-
| [[Feet|Midfeet]]
|-
| [[Feet|Hindfeet]]
|-
| Tail
|}
</div>
</div>


{{Qud text|Temperature: &G7°, &C-2°, -11°}}
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Fish
|-
| ᴀǫᴜᴀᴛɪᴄ
(ᴇ.ɢ. {{favilink|madpole|ᴍᴀᴅᴘᴏʟᴇ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Dorsal Fin
|-
| Right Fin
|-
| Left Fin
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail Fin
|}
</div>


These three strata are quite similar, each containing a unique [[Trolls|Troll]]. The first healing pool is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may simply trade for the key instead of defeating him.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Bird
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|Glowcrow|ɢʟᴏᴡᴄʀᴏᴡ}})
|-
| [[Head]]
|-
| [[Face]] with {{favilink|beak}}
|-
| [[Back]]
|-
| Right Foot
|-
| Left Foot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet]]
|-
| Tail
|}
</div>


The second healing pool is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Again, they may be traded with if the player's faction reputation is sufficient.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Snake
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|dawnglider|ᴅᴀᴡɴɢʟɪᴅᴇʀ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>


The final healing pool is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance. Unlike the previous Trolls, trading with Haggabah is a bit more challenging due to his [[Invisibility]].
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Clam
|-
|ɪᴍᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|giant clam|ᴄʟᴀᴍ}})
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Muscular Foot
|}
</div>


<br style=clear:both/>
<div style="margin-right: 2.5em;">
== abandoned ward ==
{| class="wikitable" style="text-align:center"
{{Qud text|Strata: 5}}
! Worm
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|knollworm|ᴋɴᴏʟʟᴡᴏʀᴍ}})
|-
| [[Head]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>
</div>


{{Qud text|Temperature: &C-20°}}
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Snail
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|snailmother|sɴᴀɪʟᴍᴏᴛʜᴇʀ}})
|-
| [[Head]]
|-
| [[Face|Feelers]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>


On the 5th stratum down is a {{favilink|chrome platform}} which can be used to skip the next 5 strata, taking the player all the way down to the 11th stratum. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this stratum.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Frog
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|ice frog|ɪᴄᴇ ғʀᴏɢ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| Right Forefoot
|-
| Left Forefoot
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forefeet]]
|-
| [[Feet|Hindfeet]]
|}
</div>


<br style=clear:both/>
<div style="margin-right: 2.5em;">
== ruined ward ==
{| class="wikitable" style="text-align:center"
<div style=float:left>[[File:Ruined_ward_Bethesda_Susa_the_alchemists_abode.png|thumb|left|The alchemist's humble abode.]]</div>  
! Svardym
{{Qud text|Strata: 6, 7, 8, 9, 10}}
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|svardym jut|sᴠᴀʀᴅʏᴍ ᴊᴜᴛ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Hand]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Hand]]
|-
| Right Hindfoot
|-
| Left Hindfoot
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| [[Feet|Hindfeet]]
|}
</div>


{{Qud text|Temperature: &c-29°, -38°, -47°, &B-56°, -65°}}
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Slug
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|ickslug|ɪᴄᴋsʟᴜɢ}})
|-
| [[Head]]
|-
| [[Face|Feelers]]
|-
| [[Back]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| Tail
|}
</div>


Eight strata below Bethesda Susa you will find the {{favilink|Alchemist}} in his workshop. Speaking with him grants an [[achievements|achievement]]. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Slug With Hands
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|Mollusk Cherub|ᴍᴏʟʟᴜsᴋ ᴄʜᴇʀᴜʙ}})
|-
| [[Head]]
|-
| [[Face|Feelers]]
|-
| [[Back]]
|-
| [[Hand|Right Hand]]
|-
| [[Hand|Left Hand]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands]]
|-
| Tail
|}
</div>
</div>


<br style=clear:both/>
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Echinoid
|-
| ᴍᴏʙɪʟᴇ'''‡'''
(ᴇ.ɢ. {{favilink|addling urchin|ᴀᴅᴅʟɪɴɢ ᴜʀᴄʜɪɴ}})
|-
| [[Back|Breadth]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|}
</div>


== abandoned ward 2 ==  
<div style="margin-right: 2.5em;">
{{Qud text|Strata: 11, 12}}
{| class="wikitable" style="text-align:center"
! Star
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ. {{favilink|star kraken|sᴛᴀʀ ᴋʀᴀᴋᴇɴ}})
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Arm]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|}
</div>


{{Qud text|Temperature: &B-74°, &b-83°}}
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Jelly
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|plasma jelly|ᴘʟᴀsᴍᴀ ᴊᴇʟʟʏ}})
|-
| [[Head|Nuclear Protrusion]]
|-
| [[Face|Sensory Ganglion]]
|-
| [[Back|Membrane]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Arm|Oral Arm]]
|-
| [[Hand|Tentacle]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|}
</div>
</div>


The 11th stratum holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this strata using the control switch. If wanting to descend, the player can jump into the {{favilink|deep shaft}} to arrive at the 12th stratum, or can just take the stairs.
==Protoplasmic==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Ooze
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|Giant Amoeba|ɢɪᴀɴᴛ ᴀᴍᴏᴇʙᴀ}})
|-
| [[Head|Nuclear Protrusion]]
|-
| [[Face|Sensory Ganglion]]
|-
| [[Back|Membrane]]
|-
| [[Hand|Pseudopod]]
|-
| [[Hand|Pseudopod]]
|-
| [[Hand|Pseudopod]]
|-
| [[Hand|Pseudopod]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|}
</div>
</div>


<br style=clear:both/>
==Arthropod==
== cybernetics ward ==
<div style="display:flex;flex-wrap:wrap;">
<div style=float:left>[[File:Cybernetics_ward_Bethesda_Susa.png|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
<div style="margin-right: 2.5em;">
{{Qud text|Stratum: 13}}
{| class="wikitable" style="text-align:center"
! Insect
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|salthopper|sᴀʟᴛʜᴏᴘᴘᴇʀ}})
|-
| [[Head]]
|-
| [[Face|Antennae]]
|-
| [[Back]]
|-
| [[Arm|Right Foreleg]]
|-
| [[Arm|Left Foreleg]]
|-
| [[Arm|Right Midleg]]
|-
| [[Arm|Left Midleg]]
|-
| [[Arm|Right Hindleg]]
|-
| [[Arm|Left Hindleg]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forelegs]]
|-
| [[Feet|Midlegs]]
|-
| [[Feet|Hindlegs]]
|}
</div>


{{Qud text|Temperature: &b-92°}}
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Spider
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|cave spider|ᴄᴀᴠᴇ sᴘɪᴅᴇʀ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Foreleg]]
|-
| [[Arm|Left Foreleg]]
|-
| [[Arm|Right Mid-Foreleg]]
|-
| [[Arm|Left Mid-Foreleg]]
|-
| [[Arm|Right Mid-Hindleg]]
|-
| [[Arm|Left Mid-Hindleg]]
|-
| [[Arm|Right Hindleg]]
|-
| [[Arm|Left Hindleg]]
|-
| [[Missile Weapon|Right Missile Weapon]] '''§'''
|-
| [[Missile Weapon|Left Missile Weapon]] '''§'''
|-
| [[Feet|Forelegs]]
|-
| [[Feet|Mid-Forelegs]]
|-
| [[Feet|Mid-Hindlegs]]
|-
| [[Feet|Hindlegs]]
|}
</div>


On this stratum are four {{favilink|becoming nook|plural}}.
<div style="margin-right: 2.5em;">
{| class="wikitable" style="text-align:center"
! Crab
|-
| ᴍᴏʙɪʟᴇ
(ᴇ.ɢ {{favilink|eyeless crab|ᴇʏᴇʟᴇss ᴄʀᴀʙ}})
|-
| [[Head]]
|-
| [[Face]]
|-
| [[Back]]
|-
| [[Arm|Right Arm]]
|-
| [[Hand|Right Pincer]]
|-
| [[Arm|Left Arm]]
|-
| [[Hand|Left Pincer]]
|-
| [[Arm|Right Foreleg]]
|-
| [[Arm|Left Foreleg]]
|-
| [[Arm|Right Midleg]]
|-
| [[Arm|Left Midleg]]
|-
| [[Arm|Right Hindleg]]
|-
| [[Arm|Left Hindleg]]
|-
| [[Missile Weapon|Right Missile Weapon]]
|-
| [[Missile Weapon|Left Missile Weapon]]
|-
| [[Hands|Pincers]]
|-
| [[Feet|Forelegs]]
|-
| [[Feet|Midlegs]]
|-
| [[Feet|Hindlegs]]
|}
</div>
==Mechanical==


<br style=clear:both/>
==Plant==
== cryobarrios ==
<div style=float:left>[[File:Bethesda_Susa_stairs_to_strata_15.png|thumb|left|Stairs to stratum 15.]]</div>
{{Qud text|Strata: 14, 15}}


{{Qud text|Temperature: &K-101°, -110°}}
==Fungal==


If the player has no cold resist at all, they can freeze solid on these strata.
==Crystal==


There are six cryogenic chambers on the 14th stratum, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
==Light==


<div style=float:right>[[File:Saad_Amus_Bethesda_Susa.png|145px|thumb|left|Saad Amus, deep in an icy slumber.]]</div>
==Wooden==
Stratum 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
* a {{favilink|yempuris phi}}
* a {{favilink|Rhinox}}
* or another phase spider


To the west is another {{favilink|chrome platform}} and a switch to go down a single stratum to the final level.
==Metal==


<br style=clear:both/>
==Wooden==
== Temple of the Rock ==
<div style=float:left>[[File:Temple_of_the_Rock.png|500px|thumb|left|Temple of the Rock layout.]]</div>
{{Qud text|Stratum: 16}}


{{Qud text|Temperature: &G25°}}
==Stone==


If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.
==Bone==


<br style=clear:both/>
==Leather==
= Tips =
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:


* High reputation with the Mechanimists.
==Cloth==
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade|plural}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures make everyone else more vulnerable to being [[frozen]] too.
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.


=Trivia=
==Glass==


* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
==Plastic==
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.


=References=
==Animal==
<references />

Latest revision as of 17:28, 3 July 2022

ok, Iron maiden.png get in


  • flayed goatfolk corpse
  • charred goatfolk corpse
  • spiked gauntlets?
  • EmitSmoke

- - - - -

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"AcidCorpseExplosion"
"AddMod" Mods=" " Tiers=" "
"AddObservation"
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"AdjustLiquidWeightWhileWorn" camel bladder
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 AICryptHelpBroadcaster, AIFlocks, AIHealingTonicUse, AIJuker, AIKillStuckStuff, AIPilgrim, AISeekHealingPool, AISelfPreservation, AIShootAndScoot,AIShootCooldown, AIShopper, AIShoreLounging, AISuppressIndependentBehavior, AIThrowAndScoot, AITonicUse, AITryKeepDistance, AITryKeepSteadyDistance, AIUrnDuster, AIWallWalker, AIWanderingJuggernaut
 § Although listed in the anatomy, without hands this weapon slot is unusable.
  Although this anatomy is labelled as mobile in Bodies.xml, most creatures that use this anatomy will be immobile.

Uncategorized

Quadruped
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ. ᴇǫᴜɪᴍᴀx)

Head
Face
Back
Right Forefoot
Left Forefoot
Right Hindfoot
Left Hindfoot
Right Missile Weapon §
Left Missile Weapon §
Forefeet
Hindfeet
Tail
Hexapod
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ. ᴋᴀʜ)

Head
Face
Back
Right Forefoot
Left Forefoot
Right Midfoot
Left Midfoot
Right Hindfoot
Left Hindfoot
Right Missile Weapon §
Left Missile Weapon §
Forefeet
Midfeet
Hindfeet
Tail
Fish
ᴀǫᴜᴀᴛɪᴄ

(ᴇ.ɢ. ᴍᴀᴅᴘᴏʟᴇ)

Head
Face
Back
Dorsal Fin
Right Fin
Left Fin
Right Missile Weapon §
Left Missile Weapon §
Tail Fin
Bird
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ ɢʟᴏᴡᴄʀᴏᴡ)

Head
Face with Beak
Back
Right Foot
Left Foot
Right Missile Weapon §
Left Missile Weapon §
Feet
Tail
Clam
ɪᴍᴍᴏʙɪʟᴇ

(ᴇ.ɢ ᴄʟᴀᴍ)

Back
Right Missile Weapon §
Left Missile Weapon §
Muscular Foot
Worm
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ ᴋɴᴏʟʟᴡᴏʀᴍ)

Head
Back
Right Missile Weapon §
Left Missile Weapon §
Tail
Frog
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ ɪᴄᴇ ғʀᴏɢ)

Head
Face
Back
Right Forefoot
Left Forefoot
Right Hindfoot
Left Hindfoot
Right Missile Weapon §
Left Missile Weapon §
Forefeet
Hindfeet
Slug
ᴍᴏʙɪʟᴇ

(ᴇ.ɢ. ɪᴄᴋsʟᴜɢ)

Head
Feelers
Back
Right Missile Weapon §
Left Missile Weapon §
Tail

Protoplasmic

Arthropod

Mechanical

Plant

Fungal

Crystal

Light

Wooden

Metal

Wooden

Stone

Bone

Leather

Cloth

Glass

Plastic

Animal