Village apothecary: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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Line 9: Line 9:
| ma = 5
| ma = 5
| marange = 3+1d2
| marange = 3+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = HumanApothecary1
| id = HumanApothecary1
| tier = 1
| tier = 1
| colorstr = &g
| colorstr = &g
| tilecolors = gw
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = HumanApothecary
| inheritingfrom = HumanApothecary
| quickness = 100
| quickness = 100
Line 36: Line 37:
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}{{inventory|Waterskin|1-2|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Cloth Robe|1|no|100|no}}{{inventory|Waterskin|1-2|no|100|no}}{{inventory|Walking Stick|1|no|100|no}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|Physic_Nostrums}} </br>{{SkillID to name|Physic_Apothecary}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|18}}
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.

Latest revision as of 16:29, 18 January 2024

village apothecary
Village apothecary.png
Character

h

ID?Use this ID to Wish for village apothecary

HumanApothecary1

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

225 XP

XP Tier

1

Role

Skirmisher


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
village apothecary

Fine crushed herbs dust the old human's pestle knuckles.

Perfect

The village apothecary's sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.

For more information about apothecaries, refer to the apothecary page.