Village apothecary: Difference between revisions
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Line 9: | Line 9: | ||
| ma = 5 | | ma = 5 | ||
| marange = 3+1d2 | | marange = 3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = HumanApothecary1 | | id = HumanApothecary1 | ||
| tier = 1 | | tier = 1 | ||
| colorstr = &g | | colorstr = &g | ||
| tilecolors = gw | |||
| renderstr = h | | renderstr = h | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = HumanApothecary | | inheritingfrom = HumanApothecary | ||
| quickness = 100 | | quickness = 100 | ||
Line 36: | Line 37: | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Cloth Robe|1|no|100}}{{inventory|Waterskin|1-2|no|100}} | | inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Cloth Robe|1|no|100|no}}{{inventory|Waterskin|1-2|no|100|no}}{{inventory|Walking Stick|1|no|100|no}} | ||
| skills = {{SkillID to name|CookingAndGathering_Harvestry}} | | skills = {{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|Physic_Nostrums}} </br>{{SkillID to name|Physic_Apothecary}} | ||
| desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles. | | desc = Fine crushed herbs dust the old =pronouns.personTerm='s pestle knuckles. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green. | <!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green. |
Latest revision as of 16:29, 18 January 2024
village apothecary
Level: 9 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
HumanApothecary1 |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
| |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
human corpse (90%) |
Experience?
|
225 XP |
XP Tier
|
1 |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
village apothecary
Fine crushed herbs dust the old human's pestle knuckles.
The village apothecary's sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of green.
For more information about apothecaries, refer to the apothecary page.
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