Vintner: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|vintner}}
| title = {{Qud text|vintner}}
| image = vintner.png
| image = vintner.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 6
| dv = 8
| ma = 4
| ma = 8
| marange = 7+1d2
| weight = 201
| featureweightinfo = no
| id = Vintner
| id = Vintner
| tier = 0
| tier = 3
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = ym
| renderstr = f
| renderstr = f
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1+1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
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| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Leather Apron|1|no|100}}
| inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| skills = {{SkillID to name|CookingAndGathering_Harvestry}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = Grape-stained teeth fill =pronouns.possessive= grinning mouth. =pronouns.Subjective= =verb:sing:afterpronoun= the praises of =pronouns.possessive= family's vintage.
| desc = Grape-stained teeth fill =pronouns.possessive= grinning mouth. =pronouns.Subjective= =verb:sing:afterpronoun= the praises of =pronouns.possessive= family's vintage.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
[[File:Six Day Stilt vintner's tent.png|left|frame|A {{name}} in their tent in the {{favilink|stiltgrounds}}, surrounded by containters of {{favilink|wine}}.]]
A {{name}} is a type of merchant which sells wine, cheese, bread, and cookbooks.
The tents of the {{name|plural}} which appear in the {{favilink|stiltgrounds}} can be distinguished from the other tents by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a glass and a bottle of wine. Additionally, vases and glass bottles filled with {{favilink|wine}} will appear in and around {{name}} tents.
==Wares==
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
{| class="wikitable"
! Item
! Item
! Quantity
! Number
! Chance
! Chance of stocking
|-
|-
|{{favilink|waterskin of wine}}
| {{favilink|waterskin}} containing {{dice tooltip|2d16}} drams of {{favilink|wine}}
|4-6
| 4-6
|100%
| 100%
|-
|-
|{{favilink|Crusty loaf}}
| {{favilink|crusty loaf}}
|1-2
| 1-2
|100%
| 100%
|-
|-
|{{favilink|hunk of cheese}}
| {{favilink|hunk of cheese}}
|1-2
| 1-2
|100%
| 100%
|-
|-
|{{favilink|smoldered mushroom}}
| {{favilink|smoldered mushroom}}
|1-2
| 1-2
|20%
| 20%
|-
|-
|[[Cookbook]]
| Random [[cookbook]]
|1
| 1
|20%
| 20%
|}
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
==Dialogue==
==Dialogue==
{{qud dialogue|text=Greetings, =player.formalAddressTerm=.
{{qud dialogue|text=Greetings, =player.formalAddressTerm=.
Line 81: Line 95:
Greetings, =player.formalAddressTerm=. Try some rose wine? One rose is fair, but as you may know from hanging around the Stiltgrounds, five is death.}}
Greetings, =player.formalAddressTerm=. Try some rose wine? One rose is fair, but as you may know from hanging around the Stiltgrounds, five is death.}}
{{qud dialogue:choice|{{qud dialogue:choice row|tonode=end|text=Live and drink, brewer.}}}}
{{qud dialogue:choice|{{qud dialogue:choice row|tonode=end|text=Live and drink, brewer.}}}}
{{No Description}}
==Gallery==
<gallery>
File:Sign (wine).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}.
</gallery>
{{Creature Navbox|Merchants' Guild}}
{{Creature Navbox|Merchants' Guild}}


[[Category:Merchants]]
[[Category:Merchants]]

Latest revision as of 16:29, 18 January 2024

vintner
Vintner.png
Character

f

ID?Use this ID to Wish for vintner

Vintner

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Tier

3

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (90%)

Role

Brute


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
vintner

Grape-stained teeth fill their grinning mouth. They sing the praises of their family's vintage.

Perfect
A vintner in their tent in the Stiltgrounds, surrounded by containters of wine.

A vintner is a type of merchant which sells wine, cheese, bread, and cookbooks.

The tents of the vintners which appear in the Stiltgrounds can be distinguished from the other tents by the sign variant which appears outside of them, seemingly displaying a glass and a bottle of wine. Additionally, vases and glass bottles filled with wine will appear in and around vintner tents.

Wares

This information is reliable as of patch 2.0.201.58.
Item Number Chance of stocking
waterskin containing 2d162-32 (Avg: 17) drams of wine 4-6 100%
crusty loaf 1-2 100%
hunk of cheese 1-2 100%
smoldered mushroom 1-2 20%
Random cookbook 1 20%

Wares information taken from PopulationTables.xml and ObjectBlueprints.xml

Dialogue

[ Vintner ]

Greetings, (player's formaladdressterm).

Live and drink deeply, (player's formaladdressterm).

Ah, (player's formaladdressterm), please come in.

My wares are sweet and strong, (player's formaladdressterm). Care to try them?

Tell me, (player's formaladdressterm), is there any sight more sad than a hookah tent without wine?

Wine, cheese, bread. (player's formaladdressterm), tell me, is there anything else you truly need?

The kipper and I both know that the finest ingredient is time.

Greetings, (player's formaladdressterm). Try some rose wine? One rose is fair, but as you may know from hanging around the Stiltgrounds, five is death.

1) Live and drink, brewer. [End]

Gallery