Drilldown: Mods
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General (16) (
"General" only (15) ·
Pottery (3) ·
Statue (1) ·
Jeweled (1) ) ·
Weapon (9) (
Thrown Weapon (4) ·
Missile Weapon (4) ·
Melee Weapon (4) ) ·
Armor (15) (
Body (6) ·
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Book (1) ) ·
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"Electronics" only (3) ·
Energy Cell (3) ·
Charge Storage (1) ·
Tech Wall (2) )
ModID:
PlainName:
Cannot be applied to items that already filter gas. (1) ·
Furniture (2) ·
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must be [[metal]] (1) ·
Must be [[metal]]; must weigh 100# or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must have positive weight (1) ·
Must not already be a light source (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (32)
Showing below up to 45 results in range #1 to #45.