Drilldown: Mods
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General (3) (
"General" only (3) ) ·
Weapon (2) (
Missile Weapon (1) (
Firearm (1) ) ·
Melee Weapon (1) (
Blade (1) (
Long Blade (1) ·
Axe (1) ) ) ) ·
Armor (9) (
Body (2) ·
Cloak (1) ·
Helmet (1) ·
Headwear (3) ·
Eyewear (1) ·
Shield (2) ·
Boot (1) ·
Glove (3) ·
Gauntlet (4) ·
Tread Accessory (1) ·
Exoskeleton (4) ) ·
Electronics (4) (
"Electronics" only (3) ·
Energy Cell (1) )
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must not already be a Floating Nearby item. (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not already refract light (1) ·
no restrictions (10)
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