Mysterious gunslinger: Difference between revisions
m (borderlands revolver -> chrome revolver) |
Trashmonks (talk | contribs) |
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| lv = 19 | | lv = 19 | ||
| hp = 36 | | hp = 36 | ||
| av = | | av = 4 | ||
| dv = | | dv = 14 | ||
| ma = 6 | | ma = 6 | ||
| marange = 4+1d2 | | marange = 4+1d2 | ||
Line 35: | Line 35: | ||
| faction = {{creature faction|{{FactionID to name|Strangers}}|100}} | | faction = {{creature faction|{{FactionID to name|Strangers}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Wide-brimmed Hat|1|no|75|no}}{{inventory|Woven Tunic|1|no|75|no}} | |||
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}} | | skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}} | ||
| desc = The face of =pronouns.indicativeProximal= trenchcoated =pronouns.personTerm= is masked beneath the brim of a black hat, but you safely assume it bears the weathered features of a dark past. | | desc = The face of =pronouns.indicativeProximal= trenchcoated =pronouns.personTerm= is masked beneath the brim of a black hat, but you safely assume it bears the weathered features of a dark past. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 18:28, 21 January 2023
Level: 19 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Mysterious Gunslinger |
Faction
|
mysterious strangers (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(75%) x1(75%) | |
Skills
|
|
| |
Skills
| |
Experience?
|
475 XP |
XP Tier
|
3 |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.204.52
|
The face of these trenchcoated human is masked beneath the brim of a black hat, but you safely assume it bears the weathered features of a dark past.
The mysterious gunslinger is a humanoid always encountered alone, wandering the Caves of Qud without companions.
It is guaranteed that the mysterious gunslinger will always be carrying a pistol. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the mysterious gunslinger.
Random number outcome |
Weapon and ammo |
---|---|
1-25 | ![]()
|
26-55 | ![]()
|
56-75 | ![]()
|
76-100 | ![]()
|
References
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This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
- ↑
XRL.World.ModificationFactory
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