Hyrkhound: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{ | | title = {{Qud text|{{Qud shader|Y|{{(}}hyrkhound{{)}}}}}} | ||
| image = hyrkhound.png | |||
| | | lv = 18 | ||
| | | hp = 20 | ||
| hp = | | av = 0 | ||
| av = | | dv = 7 | ||
| dv = | | ma = 2 | ||
| ma = | | marange = 0+1d3 | ||
| strength = | | weight = 201 | ||
| agility = | | featureweightinfo = no | ||
| toughness = | | id = Hyrkhound | ||
| intelligence = | | tier = 3 | ||
| willpower = | | colorstr = &G | ||
| ego = | | tilecolors = wG | ||
| acid = | | renderstr = d | ||
| cold = | | role = Unspecified | ||
| | | extra = {{Extra info|weight = 201 | isswarmer = yes | pettable = yes | bodytype = Quadruped}} | ||
| | | inheritingfrom = BaseDog | ||
| desc = | | quickness = 120 | ||
| movespeed = 100 | |||
| strength = 16+1d3+3d2 | |||
| agility = 14+1d3+3d1 | |||
| toughness = 16+1d3+3d2 | |||
| intelligence = 7+1d3+3d2-1 | |||
| willpower = 7+1d3+3d2-1 | |||
| ego = 7+1d3+3d2-1 | |||
| acid = 0 | |||
| electric = 0 | |||
| cold = 0 | |||
| heat = 0 | |||
| xpvalue = 450 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Dogs}}|100}} | |||
| demeanor = neutral | |||
| inventory = {{inventory|Hyrkhound_Bite|1|no|100|no}} | |||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|12}} | |||
| desc = A mess of burnt hair drapes the jowls of a snarling mean mastiff, and two lengths of sharp canine bone drip =pronouns.possessive= bleaching saliva. | |||
| categories = Dogs | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category: | <!-- END QBE --> | ||
A {{name}} is a creature belonging to the [[dogs]] faction. Hyrkhounds are typically found accompanying {{favilink|Mechanimist houndmaster|plural}} as followers.{{Code Reference|class=MechanimistHoundmaster1}} | |||
As they are usually followers to Mechanimist houndmasters, hyrkhounds will be hostile to whatever their leader is hostile towards; if encountered alone, a hyrkhound will be friendly by default, but can still be made hostile if provoked. | |||
Hyrkhounds attack in melee with their {{favilink|acid-dripping fangs}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|2d2}} base damage and {{Heart}}{{dice tooltip|1d6+9}} acid damage.{{XML Ref|object|Hyrkhound_Bite}} Hyrkhounds are swarmers, meaning they gain +1 to their to-hit and [[PV|penetration]] rolls for every other swarmer adjacent to their target.{{Code Reference|class=Swarmer}} | |||
Finally, hyrkhounds possess a [[Quickness]] score of 120, allowing them to perform most actions somewhat faster than normal.{{XML Ref|object|Hyrkhound}} | |||
{{References|2.0.201.94}} | |||
{{Creature Navbox|Dogs}} | |||
[[Category:Dogs]] |
Latest revision as of 14:23, 18 January 2024
Level: 18 | |
Attribute Range Mean Formula Attacker Level 1-19 450 XP Attacker Level 20-24 225 XP Attacker Level 25-29 45 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
d |
---|---|
ID?
|
Hyrkhound |
Faction
|
dogs (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\acid-wet fangs2d2 4/1004 x1(100%) | |
Mutations
|
|
| |
Mutations
| |
Experience?
|
450 XP |
XP Tier
|
3 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A mess of burnt hair drapes the jowls of a snarling mean mastiff, and two lengths of sharp canine bone drip their bleaching saliva.
A hyrkhound is a creature belonging to the dogs faction. Hyrkhounds are typically found accompanying Mechanimist houndmasters as followers.[1]
As they are usually followers to Mechanimist houndmasters, hyrkhounds will be hostile to whatever their leader is hostile towards; if encountered alone, a hyrkhound will be friendly by default, but can still be made hostile if provoked.
Hyrkhounds attack in melee with their acid-dripping fangs(favilink error!), a natural short blade weapon that deals 2d22-4 (Avg: 3) base damage and 1d6+910-15 (Avg: 12.5) acid damage.[2] Hyrkhounds are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target.[3]
Finally, hyrkhounds possess a Quickness score of 120, allowing them to perform most actions somewhat faster than normal.[4]
References
This information is reliable as of patch 2.0.201.94. |
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