Quartzfur gloves: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}quartzfur{{)}}}} gloves}} | ||
| image = quartzfur gloves.png | | image = quartzfur gloves.png | ||
| av = 2 | | av = 2 | ||
| dv = -1 | | dv = -1 | ||
| weight = 10 | | weight = 10 | ||
| featureweightinfo = yes | |||
| commerce = 250 | | commerce = 250 | ||
| id = Quartzfur Gloves | |||
| tier = 5 | | tier = 5 | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = Yy | |||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|reflect = 5}} | |||
| extra = {{Extra info|reflect = 5 }} | |||
| inheritingfrom = BaseGlove | | inheritingfrom = BaseGlove | ||
| dynamictable = {{Dynamic object|Items|Quartzfur Gloves}} | |||
| acid = 6 | | acid = 6 | ||
| electric = 6 | | electric = 6 | ||
Line 18: | Line 22: | ||
| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|-100}} | | reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|-100}} | ||
| wornon = Hands | | wornon = Hands | ||
| supportedmods = GloveMods,CommonMods | |||
| modcount = 1 | |||
| mods = {{ModID to name|ModGlassArmor|5}} | | mods = {{ModID to name|ModGlassArmor|5}} | ||
| desc = Prism-studded skin was shorn from a dead monkey and sawed into a pair of gloves. | | desc = Prism-studded skin was shorn from a dead monkey and sawed into a pair of gloves. | ||
{{Qud shader|rules|{{(}}-100 reputation with baboons{{)}}}} | |||
{{Qud shader|R|{{(}}+6 Heat Resistance{{)}}}} | |||
{{Qud shader|C|{{(}}+6 Cold Resistance{{)}}}} | |||
{{Qud shader|W|{{(}}+6 Electrical Resistance{{)}}}} | |||
{{Qud shader|G|{{(}}+6 Acid Resistance{{)}}}} | |||
{{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}} | |||
| categories = Gloves | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{ | <!-- END QBE --> | ||
The {{name}} are mid-tier gloves that provide [[damage reflection]] and a high <!-- for gloves, that is --> bonus to elemental [[resistances]]. Because their reflection property is internally considered a [[Item Mods|mod]], they can only have two other mods in total. | |||
== Tips == | |||
{{excerpt|Reflect#Tips}} | |||
{{Gloves Navbox}} |
Latest revision as of 01:45, 19 January 2024
quartzfur gloves
Tier
|
6 (5+1) |
---|---|
Reputation Bonus
|
baboons: -100 |
Potential
Mods? |
|
Character
|
] |
ID?
|
Quartzfur Gloves |
Butchered from
|
quartz baboon corpse (33.3%) |
Worn On
|
Hands |
Spawns in
|
|
Resistance
|
6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
quartzfur gloves
Prism-studded skin was shorn from a dead monkey and sawed into a pair of gloves.
-100 reputation with baboons
+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
Reflects 5% damage back at your attackers, rounded up.
The quartzfur gloves are mid-tier gloves that provide damage reflection and a high bonus to elemental resistances. Because their reflection property is internally considered a mod, they can only have two other mods in total.
Tips
This section is an excerpt from Reflect#Tips.
This section is opinion-based. Your mileage may vary.
- Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
- Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
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