Young ivory: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}young ivory{{)}}}}}} | ||
| image = young ivory.png | | image = young ivory.png | ||
| lv = | | lv = 3 | ||
| hp = 3 | |||
| av = 2 | |||
| dv = -10 | |||
| weight = 200 | | weight = 200 | ||
| featureweightinfo = no | |||
| id = Young Ivory | | id = Young Ivory | ||
| tier = 0 | |||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = yY | |||
| renderstr = ♂ | | renderstr = ♂ | ||
| isplant = yes | | isplant = yes | ||
| role = Lurker | |||
| extra = {{Extra info|weight = 200 | hidden = 15 | noprone = yes | hurtbydefoliant = 2}} | |||
| inheritingfrom = BasePlant | | inheritingfrom = BasePlant | ||
| acid = 0 | | acid = 0 | ||
| electric = 50 | | electric = 50 | ||
| cold = 50 | | cold = 50 | ||
| heat = -25 | | heat = -25 | ||
| xptier = 0 | |||
| faction = {{creature faction|{{FactionID to name|Roots}}|100}} | | faction = {{creature faction|{{FactionID to name|Roots}}|100}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2}} | |||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2 | |||
| desc = Packed into rents in the shale are spinescent shoots of blooming ivory. | | desc = Packed into rents in the shale are spinescent shoots of blooming ivory. | ||
| categories = Plants | | categories = Plants | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{ | <!-- END QBE --> | ||
A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|1d10}} damage and applying an additional [[bleeding]] effect. | |||
You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed. | |||
{{Creature Navbox|Roots}} | |||
[[Category:Plants]] | [[Category:Plants]] |
Latest revision as of 12:17, 19 January 2024
young ivory
Level: 3 | |
| |
Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: -25 | |
Character
|
♂ |
---|---|
ID?
|
Young Ivory |
Faction
|
roots (Loved100 Reputation) |
Tier
|
0 |
Mutations
|
|
| |
Mutations
| |
Role
|
Lurker |
| |
Infobox data from game version 2.0.206.57
|
young ivory
Packed into rents in the shale are spinescent shoots of blooming ivory.
A young ivory is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing 1d101-10 (Avg: 5.5) damage and applying an additional bleeding effect.
You can attack and destroy a young ivory by force attacking (Ctrl+<Direction>) into an empty square. If a young ivory is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
|