Quantum mote: Difference between revisions
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add save modifier in blurb |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|&mquantum &Ymote}} | | title = {{Qud text|&mquantum &Ymote}} | ||
| image = quantum mote.png | | image = quantum mote.png | ||
| av = 1 | | av = 1 | ||
| dv = 1 | |||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 500 | | commerce = 500 | ||
| lightradius = 8 | | lightradius = 8 | ||
Line 24: | Line 26: | ||
{{Qud shader|W|{{(}}+6 Electrical Resistance{{)}}}} | {{Qud shader|W|{{(}}+6 Electrical Resistance{{)}}}} | ||
{{Qud shader|G|{{(}}+6 Acid Resistance{{)}}}} | {{Qud shader|G|{{(}}+6 Acid Resistance{{)}}}} | ||
{{Qud shader|rules|{{(}}1 on saves.{{)}}}} | |||
| categories = Light Sources | | categories = Light Sources | ||
}} | }} |
Revision as of 01:44, 4 November 2020
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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
quantum mote
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
---|---|
Character
|
* |
ID?
|
Quantum Mote |
Light Radius?
|
8 |
Worn On
|
|
Resistance
|
6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info: |
The quantum mote is the highest tier type of floating light source. Despite the name similarities to Luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.
One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.