Stun gas: Difference between revisions
Jump to navigation
Jump to search
(no longer true) |
Trashmonks (talk | contribs) |
||
Line 14: | Line 14: | ||
| desc = The nickel-dew sticks to the air and arrests the transient molecules of migrant-matter. | | desc = The nickel-dew sticks to the air and arrests the transient molecules of migrant-matter. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 12:34, 19 January 2024
stun gas
Inhaled?
|
yes |
---|---|
Seeping?
|
no |
Character
|
▓ |
ID?
|
StunGas |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
stun gas
The nickel-dew sticks to the air and arrests the transient molecules of migrant-matter.
Stun gas is a gas that applies the stunned by gas effect to creatures caught inside that are both capable of respiration and do not have a mental shield.
The effect is dependent on the density of the gas, reducing the quickness of creatures by 30% at 40 gas density and lower, 60% once above 40 gas density, and fully immobilizing them at 60 gas density and above.
Sources of Stun Gas
- billowing conch of the Aji
- stun gas grenades
- stillbeards and elder stillbeards
- The Stun Breath mutation from consuming a stillbeard gland or elder stillbeard gland or cooking with stillbeard gland paste or concentrated stillbeard gland paste