Village tinker: Difference between revisions
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imported>Trashmonks |
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Line 14: | Line 14: | ||
| tier = 1 | | tier = 1 | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cw | |||
| renderstr = h | | renderstr = h | ||
| corpse = {{ID to name|Human Corpse}} | | corpse = {{ID to name|Human Corpse}} | ||
Line 38: | Line 39: | ||
| inventory = {{inventory|Pocketed Vest|1|no|100}}{{inventory|Sandals|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Stun Rod|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}{{inventory|Waterskin|1-2|no|100}} | | inventory = {{inventory|Pocketed Vest|1|no|100}}{{inventory|Sandals|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Stun Rod|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}{{inventory|Waterskin|1-2|no|100}} | ||
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}} | | skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}} | ||
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets. | | desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.60 | ||
}} | }} | ||
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan. | <!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan. | ||
{{Village NPC Navbox}} | {{Village NPC Navbox}} |
Revision as of 15:09, 11 January 2021
village tinker
Level: 9 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
HumanTinker1 |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
| |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
human corpse(favilink error!) (90%) |
Experience?
|
225 XP |
XP Tier
|
1 |
Role
|
NPC |
Extra info:
| |
Infobox data from game version 2.0.201.60
|
village tinker
Red welts dot their skin where the soldering iron nipped it. Rings of ash stain their apron, and their vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets.
The village tinker's sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan.
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