Ganglionic teleprojector: Difference between revisions

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Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
Line 20: Line 20:
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}}
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} </br>{{Dynamic object|Items|Ganglionic Teleprojector}}
| unidentifiedimage = ganglionic teleprojector unidentified.png
| unidentifiedimage = ganglionic teleprojector unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 28: Line 28:
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 13:24, 26 October 2021

ganglionic teleprojector
Charge per Use

1010 Fidget cell: 2 usesSolar cell: 2 usesLead-acid cell: 3 usesCombustion cell: 5 usesChem cell: 9 usesThermoelectric cell: 39 usesBiodynamic cell: 59 usesNuclear cell: 99 usesAntimatter cell: 198 usesMecha power core: 495 uses

Charge Used For

Initiate Domination [1000], Maintain Domination [10]

Complexity

4

Tier

'"`UNIQ--finalizedvar-0--QINU`"'

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

helmet, headwear, general, electronics

Character

]

ID?Use this ID to Wish for the item

Ganglionic Teleprojector

Worn On

Head

Spawns in

Headwear
Items

Extra Info:
ganglionic teleprojector

The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.

Perfect

After a few turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.

Activating a ganglionic teleprojector to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn.

Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level

Overloading a ganglionic teleprojector will provide a +2 bonus to the success roll, but will also consume four times as much charge.