Breathbeard
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This information is reliable as of patch 2.0.196.1. If this is no longer the current patch, you can help by updating it. |
Level: 18 | |
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Acid Res: 0 Elec Res: 0 Cold Res: -25 Heat Res: 0 | |
Character
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r |
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ID?
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Breather |
Faction
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unshelled reptiles (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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\tricuspid teeth2d3+1 5/1005 x1(100%)\claw2d3+1 5/1005 x2(100%) | |
Mutations
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Mutations
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Role
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Artillery |
Rolling scales tessellate their husky, slouching form, and motes of condensate stipple their swollen chin.
breathbeards are the base creature that ____beard creatures are based off of. In XML, only the breathbeard object is used, and its type of breath, color, and name are all decided in cs script. Similar to how stat saps are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.[1]
Types of Beards
Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. Each type has a 25% chance of dropping their respective corpse.[2]
Name | Type of Breath | Corpse |
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Normality Breath | nullbeard corpse (butchers into ![]() |
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Acid Breath | tartbeard corpse (butchers into ![]() |
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Sleep Breath | dreambeard corpse (butchers into ![]() |
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Stun Breath | stillbeard corpse (butchers into ![]() |
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Confusion Breath | mazebeard corpse (butchers into ![]() |
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Poison Breath | gallbeard corpse (butchers into ![]() |
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Flame Breath | flamebeard corpse (butchers into ![]() |
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Ice Breath | sleetbeard corpse (butchers into ![]() |
A bug in this game is that all breathbeards are unable to have unique names due to this unique creation method.
References
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