Rank girshling

Revision as of 01:31, 1 January 2025 by Reveriesys (talk | contribs) (add description)
rank girshling
Character

x

ID?Use this ID to Wish for rank girshling

Rank Girshling

Faction

arachnids (Liked99 Reputation)
Girsh (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Skills
Mutations
Corpse Dropped

girshling corpse (8%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

90 XP

XP Tier

1

Role

Minion


Extra info:
  • Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its target.
  • Weighs 201 lbs

Limbs* (Spider): * Excludes limbs granted via mutations
rank girshling

Bubbling death sludge pools at the tips of its fangs and drips onto pallid leg-things. It shudders in the capture of some pristine ecstasy lost to space and time, and it lets out a proud and piercing whine.

Perfect

Rank girshlings are members of the Girsh and arachnids factions. They can be found rarely on any zone in the jungle as well as Golgotha. They will always be found in high number in the cradle of Girsh Agolgot.[1]

Rank girshlings wield rank fangs that, when used as natural weapons, have a 50% chance to poison, disease, and rust on hit.[2] When applying a disease, if the attacker is on an even cell, the defender will be afflicted with Ironshank onset. If the attacker is on an odd cell, the defender gets Glotrot onset.[3] Rusting will affect any random metal item carried by the defender.[4]

In addition, when they die, they drop a 500 dramUnit of liquid. A waterskin can hold 64. One dram of water is the base unit of currency. pool of liquid, consisting of green goo, brown sludge, and black ooze.[2] Due to how the game handles this event, the pool of liquid is not always exactly 500 drams.[5]

A rank girshling corpse can be butchered into rank fangs that have a 5% chance to poison on hit, a 5% chance to disease on hit, and a 5% chance to rust on hit.


References

This information is reliable as of patch 2.0.209.43.
  1. PopulationTables.xml
  2. 2.0 2.1 ObjectBlueprints.xml
  3. XRL.World.Parts.DiseaseOnHit, method FireEvent
  4. XRL.World.Parts.RustOnHit, method GetRandomItemFrom
  5. XRL.World.Parts.DropOnDeath