Anti-gravity boots: Difference between revisions
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<!-- END QBE -->As the most effective flight-providing artifact, the anti-gravity boots will never crash (unless disrupted by running out of power or appropriate effects.) Unlike the [[mechanical wings]] or [[gyrocopter backpack]], however, they are vulnerable to [[normality]] effects. They also consume power constantly while in use. | <!-- END QBE -->As the most effective flight-providing artifact, the anti-gravity boots will never crash (unless disrupted by running out of power or appropriate effects.) Unlike the [[mechanical wings]] or [[gyrocopter backpack]], however, they are vulnerable to electromagnetic pulse and [[normality]] effects. They also consume power constantly while in use. | ||
The flight provided by the boots is equivilant to a level 6 [[wings]] mutation. | |||
[[Category:Footwear]] | [[Category:Footwear]] |
Revision as of 08:38, 27 October 2020
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
anti-gravity boots
Charge per Use
|
3 |
---|---|
Charge Used For
|
Flight |
Complexity
|
5 |
Tier
|
7 |
<00047> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
] |
ID?
|
Anti-Gravity Boots |
Worn On
|
Feet |
Extra Info:
|
anti-gravity boots
Ur-metal strips on the soles are magnetized by bosonic coils, producing a continuous ribbon of negative-mass bubbles that repel the wearer upward.
As the most effective flight-providing artifact, the anti-gravity boots will never crash (unless disrupted by running out of power or appropriate effects.) Unlike the mechanical wings or gyrocopter backpack, however, they are vulnerable to electromagnetic pulse and normality effects. They also consume power constantly while in use.
The flight provided by the boots is equivilant to a level 6 wings mutation.