Artifact: Difference between revisions

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An '''artifact''' is any object that requires inspection by the player to identify. This includes a wide variety of types of objects. For more information about the process of identifying artifacts, refer to the [[artifact examination]] page. For a list of unidentified artifacts, including their unidentified names and other details, refer to the [[unidentified artifacts]] page. For a list of artifacts ordered by complexity, refer to the [[artifacts by complexity]] page.
An '''{{name}}''' is any object that requires inspection by the player or a creature with the [[tinkering]] skill to identify.  


Often, artifacts can be [[Disassemble|disassembled]] for tinkering bits, but this is not always the case.
Generally, artifacts are pieces of lost technology, often originating from the lost civilization of the [[eaters]] (though some artifacts are decidedly more mundane, such as {{favilink|metal folding chair|plural}}).


A few examples of artifacts include:
A few examples of artifacts include:
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* {{favilink|goggles}}
* {{favilink|goggles}}
* {{favilink|chem cell}}
* {{favilink|chem cell}}
==Identification==
{{main|artifact examination}}
In the same way that a person from the 1700s would not recognize or understand how to use a computer or smartphone, people in Qud do not immediately recognize or understand artifacts. Thus, before artifacts can be used, they must be inspected and identified. Artifacts can either be inspected from one's inventory or by paying water for an NPC with the appropriate skill to identify it for you.
Artifact inspection is an [[Intelligence]]-based roll against the ''difficulty'' of the artifact. If the player rolls poorly enough when inspecting the artifact, there is a risk of them breaking the artifact. The ''complexity'' of the artifact determines the degree of success required for a successful identification.
For a list of artifacts ordered by complexity, refer to the [[artifacts by complexity]] page.
==Unidentified Artifacts==
{{main|unidentified artifacts}}
Before an artifact is identified, it appears with a generic name and icon, such as [[File:Blast cannon unidentified.png|16px]] {{Qud text|strange tubes}} (which could be anything from a {{favilink|metal folding chair}} to a {{favilink|powered exoskeleton}}). Sometimes other attributes, such as the weight of the unidentified artifact, can help narrow down what it actually is without identifying it.
A full list of unidentified artifact names, along with their weights and other attributes, can be found on the [[unidentified artifacts]] page.
==Disassembling Artifacts==
Artifacts are often made up of a number of [[bits]], and can be [[disassemble|disassembled]] to recover some of these bits. Players with the [[Reverse Engineer]] skill also have a chance of learning an artifact's schematic when disassembling it, though there are generally [[Sun-dried banana|better ways of learning schematics]].


[[Category:Concepts]]
[[Category:Concepts]]

Latest revision as of 00:16, 27 July 2023

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

An Artifact is any object that requires inspection by the player or a creature with the tinkering skill to identify.

Generally, artifacts are pieces of lost technology, often originating from the lost civilization of the eaters (though some artifacts are decidedly more mundane, such as metal folding chairs).

A few examples of artifacts include:

Identification

Main article: Artifact examination

In the same way that a person from the 1700s would not recognize or understand how to use a computer or smartphone, people in Qud do not immediately recognize or understand artifacts. Thus, before artifacts can be used, they must be inspected and identified. Artifacts can either be inspected from one's inventory or by paying water for an NPC with the appropriate skill to identify it for you.

Artifact inspection is an Intelligence-based roll against the difficulty of the artifact. If the player rolls poorly enough when inspecting the artifact, there is a risk of them breaking the artifact. The complexity of the artifact determines the degree of success required for a successful identification.

For a list of artifacts ordered by complexity, refer to the artifacts by complexity page.

Unidentified Artifacts

Main article: Unidentified artifacts

Before an artifact is identified, it appears with a generic name and icon, such as Blast cannon unidentified.png strange tubes (which could be anything from a metal folding chair to a powered exoskeleton). Sometimes other attributes, such as the weight of the unidentified artifact, can help narrow down what it actually is without identifying it.

A full list of unidentified artifact names, along with their weights and other attributes, can be found on the unidentified artifacts page.

Disassembling Artifacts

Artifacts are often made up of a number of bits, and can be disassembled to recover some of these bits. Players with the Reverse Engineer skill also have a chance of learning an artifact's schematic when disassembling it, though there are generally better ways of learning schematics.