Breathbeard: Difference between revisions
imported>Trashmonks |
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{{As Of Patch|2.0.196.1}} | |||
{{Character | {{Character | ||
| title = {{Qud text|breathbeard}} | | title = {{Qud text|breathbeard}} | ||
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[[Category:Reptiles]] | [[Category:Reptiles]] | ||
{{name}} | {{name|plural}} are the base creature that ____beard creatures are based off of. In XML, only the {{name}} object is used, and its type of breath, color, and name are all decided in cs script. Similar to how [[stat sap]]s are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.<ref><code>XRL.World.Parts.RandomBreather</code></ref> | ||
Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. | |||
==Types of Beards== | ==Types of Beards== | ||
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! Name | ! Name | ||
! Type of Breath | ! Type of Breath | ||
! Corpse | ! [[Corpse]] | ||
|- | |- | ||
| [[File:Nullbeard.png|24px]] {{qud text| | | [[File:Nullbeard.png|24px]] {{qud text|nullbeard}} | ||
| Normality Breath | | Normality Breath | ||
| nullbeard corpse (butchers into {{favilink|Nullbeard gland}}) | |||
|- | |- | ||
| [[File:Tartbeard.png|24px]] {{qud text| | | [[File:Tartbeard.png|24px]] {{qud text|tartbeard}} | ||
| Acid Breath | | Acid Breath | ||
| tartbeard corpse (butchers into {{favilink|Tartbeard gland}}) | |||
|- | |- | ||
| [[File:Dreambeard.png|24px]] {{qud text| | | [[File:Dreambeard.png|24px]] {{qud text|dreambeard}} | ||
| Sleep Breath | | Sleep Breath | ||
| dreambeard corpse (butchers into {{favilink|Dreambeard gland}}) | |||
|- | |- | ||
| [[File:Stillbeard.png|24px]] {{qud text| | | [[File:Stillbeard.png|24px]] {{qud text|stillbeard}} | ||
| Stun Breath | | Stun Breath | ||
| stillbeard corpse (butchers into {{favilink|Stillbeard gland}}) | |||
|- | |- | ||
| [[File:Mazebeard.png|24px]] {{qud text| | | [[File:Mazebeard.png|24px]] {{qud text|mazebeard}} | ||
| Confusion Breath | | Confusion Breath | ||
| mazebeard corpse (butchers into {{favilink|Mazebeard gland}}) | |||
|- | |- | ||
| [[File:Gallbeard.png|24px]] {{qud text| | | [[File:Gallbeard.png|24px]] {{qud text|gallbeard}} | ||
| Poison Breath | | Poison Breath | ||
| gallbeard corpse (butchers into {{favilink|Gallbeard gland}}) | |||
|- | |- | ||
| [[File:Flamebeard.png|24px]] {{qud text| | | [[File:Flamebeard.png|24px]] {{qud text|flamebeard}} | ||
| Flame Breath | | Flame Breath | ||
| flamebeard corpse (butchers into {{favilink|Flamebeard gland}}) | |||
|- | |- | ||
| [[File:Sleetbeard.png|24px]] {{qud text| | | [[File:Sleetbeard.png|24px]] {{qud text|sleetbeard}} | ||
| Ice Breath | | Ice Breath | ||
| sleetbeard corpse (butchers into {{favilink|sleetbeard gland}}) | |||
|} | |} | ||
A bug in this game is that all breathbeards are unable to have unique names due to this unique creation method. | A bug in this game is that all breathbeards are unable to have unique names due to this unique creation method. | ||
==References== | |||
<references/> | |||
{{Creature Navbox|unshelled reptiles}} | |||
<!--Dont touch below thanks--> | <!--Dont touch below thanks--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text| | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|nullbeard}}|PlainName=nullbeard|Image=nullbeard.png|ObjectID=BreatherNormality|DisplayChar={{qud char|&K|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|tartbeard}}|PlainName=tartbeard|Image=tartbeard.png|ObjectID=BreatherAcid|DisplayChar={{qud char|&G|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|dreambeard}}|PlainName=dreambeard|Image=dreambeard.png|ObjectID=BreatherSleep|DisplayChar={{qud char|&w|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|stillbeard}}|PlainName=stillbeard|Image=stillbeard.png|ObjectID=BreatherStun|DisplayChar={{qud char|&c|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|mazebeard}}|PlainName=mazebeard|Image=mazebeard.png|ObjectID=BreatherConfusion|DisplayChar={{qud char|&B|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|gallbeard}}|PlainName=gallbeard|Image=gallbeard.png|ObjectID=BreatherPoison|DisplayChar={{qud char|&g|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|flamebeard}}|PlainName=flamebeard|Image=flamebeard.png|ObjectID=BreatherFire|DisplayChar={{qud char|&R|r}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|sleetbeard}}|PlainName=sleetbeard|Image=sleetbeard.png|ObjectID=BreatherIce|DisplayChar={{qud char|&C|r}}}} |
Revision as of 01:23, 28 October 2019
This information is reliable as of patch 2.0.196.1. If this is no longer the current patch, you can help by updating it. |
Level: 18 | |
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Acid Res: 0 Elec Res: 0 Cold Res: -25 Heat Res: 0 | |
Character
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r |
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ID?
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Breather |
Faction
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unshelled reptiles (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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\tricuspid teeth2d3+1 5/1005 x1(100%)\claw2d3+1 5/1005 x2(100%) | |
Mutations
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|
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Mutations
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Role
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Artillery |
Rolling scales tessellate their husky, slouching form, and motes of condensate stipple their swollen chin.
breathbeards are the base creature that ____beard creatures are based off of. In XML, only the breathbeard object is used, and its type of breath, color, and name are all decided in cs script. Similar to how stat saps are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.[1]
Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint.
Types of Beards
Name | Type of Breath | Corpse |
---|---|---|
nullbeard | Normality Breath | nullbeard corpse (butchers into nullbeard gland) |
tartbeard | Acid Breath | tartbeard corpse (butchers into tartbeard gland) |
dreambeard | Sleep Breath | dreambeard corpse (butchers into dreambeard gland) |
stillbeard | Stun Breath | stillbeard corpse (butchers into stillbeard gland) |
mazebeard | Confusion Breath | mazebeard corpse (butchers into mazebeard gland) |
gallbeard | Poison Breath | gallbeard corpse (butchers into gallbeard gland) |
flamebeard | Flame Breath | flamebeard corpse (butchers into flamebeard gland) |
sleetbeard | Ice Breath | sleetbeard corpse (butchers into sleetbeard gland) |
A bug in this game is that all breathbeards are unable to have unique names due to this unique creation method.
References
- ↑
XRL.World.Parts.RandomBreather
|