Conservator: Difference between revisions

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(Minor tweaks; note that they can also be found outside the tomb (such as deep underground or in the Stilt))
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
Line 6: Line 6:
| hp = 250
| hp = 250
| av = 11
| av = 11
| dv = 8
| dv = 11
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
Line 18: Line 18:
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 20+1d4+6d3+1
| strength = 20+1d4+6d3
| agility = 10+1d3+6d1+2
| agility = 10+1d3+6d1
| toughness = 20+1d4+6d3
| toughness = 20+1d4+6d3
| intelligence = 9+1d3+6d1
| intelligence = 9+1d3+6d1
| willpower = 20+1d4+6d3
| willpower = 20+1d4+6d3
| ego = 5+1d2+6d2-1
| ego = 5+1d2+6d2-1
| strengthmult = 1.25
| agilitymult = 1.5
| acid = 0
| acid = 0
| electric = -50
| electric = -50
Line 37: Line 39:
| desc = Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull.
| desc = Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull.
| categories = Robots
| categories = Robots
| gameversion = 2.0.201.53
| gameversion = 2.0.201.54
}}
}}
<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat. They are equipped with a {{favilink|Light rail}} for ranged combat, which fires '''fat photons''', wide light projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}.
<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat. They are equipped with a {{favilink|Light rail}} for ranged combat, which fires '''fat photons''', wide light projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}.


The {{name}} will not be initially hostile to creatures with a Mark of Death.
The {{name}} will not be initially hostile to creatures with a Mark of Death.

Revision as of 15:07, 4 December 2020

conservator
Conservator.png
Character

6

ID?Use this ID to Wish for conservator

Conservator

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

Artillery


Extra info:
  • Made out of Metal
  • Weighs 200 lbs
conservator

Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull.

Perfect

Conservators are high level robots that are most commonly found in the Tomb of the Eaters. They have every Shield skill as well as Cudgel Proficiency and Bludgeon, making them quite robust in melee combat. They are equipped with a light rail for ranged combat, which fires fat photons, wide light projectiles that cannot be dodged and pierce through all targets along their path, similar to an eigenrifle.

The conservator will not be initially hostile to creatures with a Mark of Death.