Crysteel coronet: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|crysteel|crysteel}}{{Qud shader|K| coronet}}}}
| title = {{Qud text|{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} coronet{{)}}}}}}
| image = crysteel coronet.png
| image = crysteel coronet.png
| av = 3
| av = 3
| dv = -1
| dv = -1
| weight = 15
| weight = 15
| featureweightinfo = yes
| commerce = 400
| commerce = 400
| id = Crysteel Coronet
| id = Crysteel Coronet
| tier = 6
| tier = 6
| colorstr = &amp;g
| colorstr = &amp;g
| tilecolors = gK
| renderstr = ]
| renderstr = ]
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Headwear|Crysteel Coronet}}
| dynamictable = {{Dynamic object|Headwear|Crysteel Coronet}} </br>{{Dynamic object|Items|Crysteel Coronet}}
| acid = 5
| acid = 5
| electric = 5
| electric = 5
Line 19: Line 20:
| heat = 5
| heat = 5
| wornon = Head
| wornon = Head
| supportedmods = HelmetMods,HeadwearMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue.
{{Qud shader|R|{{(}}+5 Heat Resistance{{)}}}}
{{Qud shader|C|{{(}}+5 Cold Resistance{{)}}}}
{{Qud shader|W|{{(}}+5 Electrical Resistance{{)}}}}
{{Qud shader|G|{{(}}+5 Acid Resistance{{)}}}}
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{No Description}}


[[Category:Helmets]]
{{Head Equipment Navbox}}

Latest revision as of 01:10, 19 January 2024

crysteel coronet
Crysteel coronet.png
Tier

6

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

helmet, headwear, general

Character

]

ID?Use this ID to Wish for the item

Crysteel Coronet

Worn On

Head

Spawns in

Headwear
Items

Resistance

5 Acid

5 Electrical

5 Cold

5 Heat

crysteel coronet

Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue.

+5 Heat Resistance
+5 Cold Resistance
+5 Electrical Resistance
+5 Acid Resistance

Perfect
This article looks like it has no description. You can write a bit about Crysteel coronet by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Crysteel coronet by editing it. Remove this template once a description is added.