Data:Guns: Difference between revisions

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(pop table update)
 
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== PopulationTable ==
== Population Tables ==
=== Guns 1 ===
=== Guns 1 ===
{{EncounterTable|roll=once
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item={{ID to page|Musket}}|weight=50}}
|{{EncounterTable/Row|item=Musket|weight=50}}
|{{EncounterTable/Row|table=Guns 2|weight=50}}
|{{EncounterTable/Row|table=Guns 2|weight=50}}
}}
}}
=== Guns 2 ===
=== Guns 2 ===
{{EncounterTable|roll=once
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item={{ID to page|Borderlands Revolver}}|weight=50}}
|{{EncounterTable/Row|item=Borderlands Revolver|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Desert Rifle}}|weight=50}}
|{{EncounterTable/Row|item=Desert Rifle|weight=50}}
|{{EncounterTable/Row|table=Guns 3|weight=5}}
|{{EncounterTable/Row|table=Guns 3|weight=5}}
}}
}}
=== Guns 3 ===
=== Guns 3 ===
{{EncounterTable|roll=once
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item={{ID to page|Semi-Automatic Pistol}}|weight=50}}
|{{EncounterTable/Row|item=Semi-Automatic Pistol|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Pump Shotgun}}|weight=50}}
|{{EncounterTable/Row|item=Pump Shotgun|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Combat Shotgun}}|weight=50}}
|{{EncounterTable/Row|item=Combat Shotgun|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Carbine}}|weight=50}}
|{{EncounterTable/Row|item=Carbine|weight=50}}
|{{EncounterTable/Row|table=Guns 4|weight=5}}
|{{EncounterTable/Row|table=Guns 4|weight=5}}
}}
}}
=== Guns 4 ===
=== Guns 4 ===
{{EncounterTable|roll=once
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item={{ID to page|Chaingun}}|weight=50}}
|{{EncounterTable/Row|item=Chaingun|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Chain Pistol}}|weight=50}}
|{{EncounterTable/Row|item=Chain Pistol|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Laser Pistol}}|weight=50}}
|{{EncounterTable/Row|item=Laser Pistol|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Flamethrower}}|weight=10}}
|{{EncounterTable/Row|item=Flamethrower|weight=10}}
|{{EncounterTable/Row|item={{ID to page|Sniper Rifle}}|weight=50}}
|{{EncounterTable/Row|item=Sniper Rifle|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Laser Rifle}}|weight=50}}
|{{EncounterTable/Row|item=Laser Rifle|weight=50}}
|{{EncounterTable/Row|table=Guns 5|weight=10}}
|{{EncounterTable/Row|table=Guns 5|weight=10}}
}}
}}
=== Guns 5 ===
=== Guns 5 ===
{{EncounterTable|roll=once
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item={{ID to page|Chain Laser}}|weight=50}}
|{{EncounterTable/Row|item=Chain Laser|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Freeze Ray}}|weight=50}}
|{{EncounterTable/Row|item=Freeze Ray|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Linear Cannon}}|weight=50}}
|{{EncounterTable/Row|item=Eigenrifle|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Eigenrifle}}|weight=50}}
|{{EncounterTable/Row|item=Eigenpistol|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Overloaded Laser Pistol}}|weight=50}}
|{{EncounterTable/Row|item=Arc Winder|weight=50}}
|{{EncounterTable/Row|item=Overloaded Laser Pistol|weight=50}}
|{{EncounterTable/Row|table=Guns 6|weight=10}}
|{{EncounterTable/Row|table=Guns 6|weight=10}}
}}
}}
=== Guns 6 ===
=== Guns 6 ===
{{EncounterTable|roll=once
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item={{ID to page|Hypertractor}}|weight=10}}
|{{EncounterTable/Row|item=Hypertractor|weight=50}}
|{{EncounterTable/Row|item={{ID to page|Blood-Gradient Hand Vacuum}}|weight=50}}
|{{EncounterTable/Row|item=Light Rail|weight=50}}
|{{EncounterTable/Row|table=Guns 5|weight=30}}
|{{EncounterTable/Row|item=Hand Rail|weight=50}}
|{{EncounterTable/Row|item=Di-Thermo Beam|weight=50}}
|{{EncounterTable/Row|item=Blood-Gradient Hand Vacuum|weight=50}}
|{{EncounterTable/Row|table=Guns 7|weight=10}}
}}
=== Guns 7 ===
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item=Spaser Rifle|weight=50}}
|{{EncounterTable/Row|item=Spaser Pistol|weight=50}}
|{{EncounterTable/Row|item=High-Voltage Arc Winder|weight=50}}
|{{EncounterTable/Row|item=Linear Cannon|weight=50}}
|{{EncounterTable/Row|item=Space Inverter|weight=30}}
|{{EncounterTable/Row|item=Psychal Fleshgun|weight=10}}
|{{EncounterTable/Row|table=Guns 8|weight=10}}
}}
=== Guns 8 ===
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|item=Spaser Rifle|weight=50}}
|{{EncounterTable/Row|item=Spaser Pistol|weight=50}}
|{{EncounterTable/Row|item=High-Voltage Arc Winder|weight=50}}
|{{EncounterTable/Row|item=Linear Cannon|weight=50}}
|{{EncounterTable/Row|item=Space Inverter|weight=30}}
|{{EncounterTable/Row|item=Psychal Fleshgun|weight=10}}
}}
}}



Latest revision as of 20:23, 29 April 2022

Population Tables

Guns 1

ItemQuantityWeightChance
musket115050.00%
Item from Guns 2115050.00%

Guns 2

ItemQuantityWeightChance
chrome revolver115047.62%
Issachar rifle115047.62%
Item from Guns 31154.76%

Guns 3

ItemQuantityWeightChance
semi-automatic pistol115024.39%
pump shotgun115024.39%
combat shotgun115024.39%
carbine115024.39%
Item from Guns 41152.44%

Guns 4

ItemQuantityWeightChance
chaingun115018.52%
chain pistol115018.52%
laser pistol115018.52%
flamethrower11103.70%
sniper rifle115018.52%
laser rifle115018.52%
Item from Guns 511103.70%

Guns 5

ItemQuantityWeightChance
chain laser115016.13%
freeze ray115016.13%
eigenrifle115016.13%
eigenpistol115016.13%
arc winder115016.13%
overloaded laser pistol115016.13%
Item from Guns 611103.23%

Guns 6

ItemQuantityWeightChance
hypertractor115019.23%
light rail115019.23%
hand rail115019.23%
di-thermo beam115019.23%
blood-gradient hand vacuum115019.23%
Item from Guns 711103.85%

Guns 7

ItemQuantityWeightChance
spaser rifle115020.00%
spaser pistol115020.00%
high-voltage arc winder115020.00%
linear cannon115020.00%
space inverter113012.00%
psychal fleshgun11104.00%
Item from Guns 811104.00%

Guns 8

ItemQuantityWeightChance
spaser rifle115020.83%
spaser pistol115020.83%
high-voltage arc winder115020.83%
linear cannon115020.83%
space inverter113012.50%
psychal fleshgun11104.17%

DynamicObjectsTable: Guns