Data:Mutating gaze: Difference between revisions

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m (Teamtotobot moved page Mutating gaze to Data:Mutating gaze: Bot: Moved page)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|mutating gaze}}
| title = {{Qud text|mutating gaze}}
Line 6: Line 5:
| pv = 12
| pv = 12
| maxpv = 12
| maxpv = 12
| penetratingammo = yes
| damage = 1d12
| damage = 1d12
| weight = 12
| commerce = 750
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammodamagetypes = Mutagenic
| ammodamagetypes = Mutagenic
| ismissile = yes
| accuracy = 2
| accuracy = 2
| shots = 1
| shots = 1
| chargeused = 0
| ammoperaction = 1
| chargefunction = Weapon power
| id = Gamma Moth Gaze
| id = Gamma Moth Gaze
| tier = 8
| tier = 8
| colorstr = &amp;c
| colorstr = &amp;M
| tilecolors = MK
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | metal = yes | cursed = yes | penetratingammo = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | penetratingammo = yes | flametemperature = 99999 | energyammoloader = yes}}
| inheritingfrom = NaturalMissileWeapon
| inheritingfrom = NaturalMissileWeapon
| usesslots = Face
| usesslots = Face
| desc = A hideous specimen.
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: High{{)}}}}
| categories = Natural Weapons
| categories = Natural Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{name}} is a natural weapon of the {{favilink|gamma moth}}. It has a unique property of mutating any creature that is hit by this gaze. If a creature is hit by the projectile of a {{name}} there is a 20% chance the gaze will attempt to inflict [[Mutating]] with a [[toughness]] save with difficulty 20. If the save fails, the creature will begin [[mutating]]. The projectile does not need to penetrate to mutate.<ref><code>XRL.World.Parts.MutateOnHit</code></ref>
<!-- END QBE -->
 
A {{Name}} is a natural weapon possessed by {{Favilink | gamma moth | plural}}. See that article for more details, or read the following excerpt:
==Mutating Result==
{{main|mutating}}
[[Mutating]] has an incubation period of 100 player turns. Once these 100 turns are up, there is a chance of either gaining a new [[mutations|mutation]], [[:category:Defects|defect]], or mutation points.
{| class="wikitable"
!Effect
!Chance
|-
|Mutation
|10%
|-
|Defect
|80%
|-
|{{dice tooltip|1d4}} mutation points
|10%
|}
:<small>from population <code>MutatingResults</code> in PopulationTables.xml.</small>


==References==
{{Excerpt | Gamma moth#Mutating Gaze}}
<references/>

Latest revision as of 21:34, 18 January 2024

mutating gaze
Mutating gaze.png
12
PV
♥
1d12
average: 6.5range: 1-12
$
750.00
Commerce Value

Mutagenic

Accuracy
Shots per Action

1

Ammo per Action

1

Tier

8

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Gamma Moth Gaze

Uses Slots

Face

Extra Info:
mutating gaze

A hideous specimen.

Weapon Class: Bows & Rifles
Accuracy: High

Perfect

A mutating gaze is a natural weapon possessed by gamma moths. See that article for more details, or read the following excerpt:

This section is an excerpt from Gamma moth#Mutating Gaze.

A mutating gaze's mutating gaze attack uses a piercing projectile that can pass through creatures and continue onward to hit other targets. Any creature struck by a mutating gaze attack, whether or not the attack penetrates their armor, must succeed at a Toughness save with a target of 20, or else gain the mutating effect.[1] The effect is not applied if the creature is already mutating from a mutating gaze.[2]

Mutating gazes are EMP-sensitive. They will be unable to fire if EMP'd.

Mutating Effect

Mutating has an incubation period of 100 game turns. After the halfway point of this duration, the mutating creature's mutation buys and brain brine results are permuted every turn with the message "you feel increasingly unstable."[3] At the end, one of the following effects happens:[3][4]

Chance Effect
80% The creature gains a random defect.
10% The creature gains a random positive mutation.
10% The creature gains 1d41-4 (Avg: 2.5) mutation points.

The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including defects), and Espers cannot gain physical ones. True Kin, on the other hand, can gain any type of mutation, and can gain mutation points to level them up.

It's possible to have multiple simultaneous defects from gamma moths, regardless of whether the "Disable defect mutation limit" option is set (that option applies only to character generation).

  1. XRL.World.Parts.MutateOnHit, method FireEvent
  2. XRL.World.Effects.Mutating, method Apply
  3. 3.0 3.1 XRL.World.Effects.Mutating, method FireEvent
  4. Population MutatingResults in PopulationTables.xml