Drowsing urchin: Difference between revisions
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A {{name}} will puff {{favilink|sleep gas}} into its surrounding squares if a hostile creature enters melee range. A {{name}} must then wait 40 turns before re-using this ability. | A {{name}} is an immobile plant that will puff {{favilink|sleep gas}} into its surrounding squares if a hostile creature enters melee range. A {{name}} must then wait 40 turns before re-using this ability. Similar to creatures with [[Sleep Gas Generation]], they are immune to sleep gas. Unlike those creatures, they are also immune to all other types of sleep induced by other methods. | ||
A {{name}} will also puff | A {{name}} will also puff sleep gas when it is destroyed.{{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}} | ||
== References == | == References == |
Revision as of 16:36, 4 October 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
drowsing urchin
Level: 1 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 60 Heat Res: 0 | |
Character
|
* |
---|---|
ID?
|
Drowsing Urchin |
Faction
|
urchins (Loved100 Reputation) |
Demeanor
|
neutral |
Tier
|
0 |
Role
|
Unspecified |
drowsing urchin
A stygian spongeball is stuck to the floor and dappled with dream dew.
A drowsing urchin is an immobile plant that will puff sleep gas into its surrounding squares if a hostile creature enters melee range. A drowsing urchin must then wait 40 turns before re-using this ability. Similar to creatures with Sleep Gas Generation, they are immune to sleep gas. Unlike those creatures, they are also immune to all other types of sleep induced by other methods.
A drowsing urchin will also puff sleep gas when it is destroyed.[1]
References
- ↑
XRL.World.Parts.DrowsingUrchin
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