Forcefield: Difference between revisions
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| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:28, 27 October 2021
forcefield
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Acid Res: 100 Elec Res: 50 Cold Res: 100 Heat Res: 100 | |
Character
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░ |
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ID?
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Forcefield |
Tier
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6 |
Spawns in
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Extra info:
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Infobox data from game version 2.0.202.92
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forcefield
Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
A forcefield is a type of wall which can be temporarily created by a variety of sources, including the Force Wall and Force Bubble mutations, force bracelets, and Stopsvalinn. They are destroyed by normality.
Creatures (and True Kin players) with a force modulator implant installed have the ability to walk through forcefields.