Forcefield: Difference between revisions
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| av = 100 | | av = 100 | ||
| dv = -10 | | dv = -10 | ||
| id = Forcefield | | id = Forcefield | ||
| tier = 6 | | tier = 6 | ||
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| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Force Fields | | categories = Force Fields | ||
| gameversion = 2.0. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
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Revision as of 22:21, 21 January 2023
forcefield
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Acid Res: 100 Elec Res: 50 Cold Res: 100 Heat Res: 100 | |
Character
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ID?
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Forcefield |
Tier
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6 |
Spawns in
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Extra info:
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Infobox data from game version 2.0.204.52
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forcefield
Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
A forcefield is a type of wall which can be temporarily created by a variety of sources, including the Force Wall and Force Bubble mutations, force bracelets, and Stopsvalinn. They are destroyed by normality.
Creatures (and True Kin players) with a force modulator implant installed have the ability to walk through forcefields.
See also
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