Grenadier: Difference between revisions

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(dialogue and navbox)
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
Line 5: Line 5:
| hp = 16
| hp = 16
| av = 5
| av = 5
| dv = 6
| dv = 8
| ma = 0
| ma = 4
| id = Grenadier
| colorstr = &K
| colorstr = &K
| renderstr = h
| renderstr = h
| id = Grenadier
| corpse = {{ID to name|Human Corpse}}
| corpse = {{ID to name|Human Corpse}}
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| inheritingfrom = BaseMerchant
| quickness = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+1d1
| agility = 14+1d3+1d1
| agility = 14+1d3+1d1
Line 24: Line 27:
| heat = 0
| heat = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| inventory = {{inventory|{{ID to name|Leather Boots}}|1}}{{inventory|{{ID to name|Leather Apron}}|1}}{{inventory|{{ID to name|Steel Utility Knife}}|1}}{{inventory|{{ID to name|Elastyne Gloves}}|1}}{{inventory|{{ID to name|Basic Toolkit}}|1}}
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Elastyne Gloves|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}}
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms.
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms.
| categories = Merchants
| categories = Merchants
}}
}}
==Dialogue==
==Dialogue==
{{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=?
{{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=?

Revision as of 20:04, 19 September 2019

grenadier
Grenadier.png
Character

h

ID?Use this ID to Wish for grenadier

Grenadier

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

human corpse(favilink error!) (90%)

Role

Skirmisher

grenadier

Their fingers are stained with soot, the devil's ink. Scars criss-cross their way up their arms.

Perfect


Dialogue

[ gunsmith ]

Need something blown up, (player's formaladdressterm)?

Grenades do no good sitting in a pack. Don't forget to use them.

(player's formaladdressterm), there is little you can't solve with a well-thrown grenade... as long as you don't stand too close.

Defoliant and fungicide are perfectly safe, but you may wish to avoid breathing too deeply all the same.

Can I serve you something explosive, (player's formaladdressterm)?

You'll be back, (player's formaladdressterm), provided you don't blow yourself up.

Greetings, (player's formaladdressterm). Be careful with my wares as you peruse them.

How is your throwing arm, (player's formaladdressterm)? Barring that, do you feel lucky?

It's a dangerous job, (player's formaladdressterm), but well worth it.

The vintners say that 'one rose is fair, but five is death'. I can sell you blossoms that mean death no matter the number.

Live and drink, (player's formaladdressterm).

1) Live and drink, munitioner. [End]