Grenadier: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| title = {{Qud text|grenadier}}
| title = {{Qud text|grenadier}}
| image = grenadier.png
| image = grenadier.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 5
| av = 5
| dv = 8
| dv = 10
| ma = 4
| ma = 8
| weight = 200
| marange = 7+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Grenadier
| id = Grenadier
| tier = 0
| tier = 3
| colorstr = &K
| colorstr = &K
| tilecolors = Kr
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Elastyne Gloves|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Elastyne Gloves|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}}
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms.
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
[[File:Six Day Stilt grenadier's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}, along with several vases and glass bottles filled with {{favilink|oil}}.]]
A {{name}} is a type of merchant which sells grenades and {{favilink|oil}}.
They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying several grenades.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of stocking
|-
| {{favilink|oilskin}} containing {{dice tooltip|1d32}} drams of {{favilink|oil}}
| 1
| 100%
|-
| Item from [[Data:Explosives#Explosives 1|Explosives 1]]
| 6-10
| 100%
|-
| Item from [[Data:Explosives#Explosives 2|Explosives 2]]
| 2-3
| 100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
==Dialogue==
==Dialogue==
{{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=?
{{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=?
Line 67: Line 93:
Live and drink, =player.formalAddressTerm=.}}
Live and drink, =player.formalAddressTerm=.}}
{{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, munitioner.}}}}
{{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, munitioner.}}}}
==Gallery==
<gallery>
File:Sign (bombs).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}.
</gallery>
{{Creature Navbox|Merchants' Guild}}
{{Creature Navbox|Merchants' Guild}}
{{No Description}}

Latest revision as of 16:30, 18 January 2024

grenadier
Grenadier.png
Character

h

ID?Use this ID to Wish for grenadier

Grenadier

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Tier

3

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (90%)

Role

Skirmisher


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
grenadier

Their fingers are stained with soot, the devil's ink. Scars criss-cross their way up their arms.

Perfect
A grenadier in their tent in the Stiltgrounds, along with several vases and glass bottles filled with oil.

A grenadier is a type of merchant which sells grenades and oil.

They can occasionally be found in the Stiltgrounds. Their tents can be distinguished by the sign variant which appears outside of them, seemingly displaying several grenades.

Wares

This information is reliable as of patch 2.0.201.58.
Item Number Chance of stocking
oilskin containing 1d321-32 (Avg: 16.5) drams of oil 1 100%
Item from Explosives 1 6-10 100%
Item from Explosives 2 2-3 100%

Wares information taken from PopulationTables.xml and ObjectBlueprints.xml

Dialogue

[ gunsmith ]

Need something blown up, (player's formaladdressterm)?

Grenades do no good sitting in a pack. Don't forget to use them.

(player's formaladdressterm), there is little you can't solve with a well-thrown grenade... as long as you don't stand too close.

Defoliant and fungicide are perfectly safe, but you may wish to avoid breathing too deeply all the same.

Can I serve you something explosive, (player's formaladdressterm)?

You'll be back, (player's formaladdressterm), provided you don't blow yourself up.

Greetings, (player's formaladdressterm). Be careful with my wares as you peruse them.

How is your throwing arm, (player's formaladdressterm)? Barring that, do you feel lucky?

It's a dangerous job, (player's formaladdressterm), but well worth it.

The vintners say that 'one rose is fair, but five is death'. I can sell you blossoms that mean death no matter the number.

Live and drink, (player's formaladdressterm).

1) Live and drink, munitioner. [End]

Gallery